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Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds Lightning Bolt — an advanced logistic drone available only on Fulgora. Carries more cargo, flies faster, uses less energy, and is fully immune to electric damage. Craft it in the Electromagnetic Plant using holmium superconductors.
Mods introducing new content into the game.
Hides Vulcanus, Fulgora, Gleba and Aquilo, moves their progression resources to Nauvis, removes Agricultural science pack requirements, and preserves compatible modded planets and routes in TIMSABA.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[BETA7] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
A twin planetary system orbiting a common center. The life-rich oceans of royal jelly on Apia and the bloody seas of Carnova, which you will industrialize.
Mods introducing new content into the game.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Resources for 5dim's mod Add a new intermediate to improve your basic resources from ores. This mod include: - 10 tiers of electric furnaces - 10 tiers of mashers and their intermediate dust
Mods introducing new content into the game.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Adjust hand crafting, assembling-machine and furnace speeds from Mod settings. Includes an all-recipes multiplier and optional recipe-specific overrides. Settings apply after restarting; defaults leave speeds unchanged.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Live-preview group movement with forced replacement, clone verification before removal, overlapping moves, and persistent inventory recovery. Space selects; click moves; Q cancels. See README.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A movable inventory & crafting panel for Factorio 2.0.77. Drag it anywhere, pin and resize its position, and pick up, split, place or swap real item stacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
申请地址:http://facmod.top Alien Survival Rebirth of Life. You crash-land on a world without breathable air. Survival begins with a drop of fresh water. This mod deeply integrates seawater desalination, life support, and industrial expansion. Manage three critical resources: oxygen, water, and food to build a sustainable cycle on a barren planet. Nearly twenty metals have independent extraction chains, along with a complete chemical industry and an interplanetary industrialization blueprint.
Mods introducing new content into the game.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
Small late-game rockets that carry logistic requests straight from one planet to another, without a space platform: a small rocket silo on the planet that has the items, a landing pad with requests on the planet that needs them.
Mods introducing new content into the game.