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adaptive-triangulation

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Fast N-dimensional Delaunay triangulation in Rust with Python bindings (PyO3). Drop-in replacement for adaptive's Triangulation class — 30-300× faster standalone, ~3.3× end-to-end in LearnerND (where adaptive's own Python code dominates). Used automatically by adaptive ≥ 1.5 when installed.

Performance

Measured with the scripts in examples/ against adaptive 1.5.0, best of 3. Absolute times are machine-dependent; the ratios are representative.

Standalone triangulation (incremental insertion)

Case Rust Python Speedup
2D, 1K pts 18 ms 730 ms 41×
2D, 5K pts 138 ms 14,442 ms 105×
3D, 500 pts 32 ms 3,037 ms 94×
3D, 2K pts 150 ms 44,531 ms 297×

LearnerND integration (end-to-end, ring_of_fire 2D)

N pts Learner2D (scipy) LearnerND (Python) LearnerND (Rust)
1,000 0.23 s 0.50 s 0.16 s
2,000 0.90 s 1.01 s 0.32 s
5,000 5.69 s 2.57 s 0.79 s

LearnerND + Rust is 3.3× faster than LearnerND + Python, and 7× faster than Learner2D at 5K points. The end-to-end ratio is smaller than the standalone one because adaptive's own Python-side loss machinery dominates once the triangulation is fast.

Batched LearnerND APIs (not yet wired into adaptive)

simplices_containing and default_loss move two of the remaining LearnerND Python hot loops into Rust. Wired in the way a future adaptive release would use them (examples/learnernd_batched_apis.py), they add 1.17× (2D, 3000 pts) to 1.40× (3D, 1500 pts) on top of the table above, while sampling identical points.

Installation

pip install adaptive-triangulation

Requires a Rust toolchain for building from source. Pre-built wheels are available for common platforms via CI.

Quick start

from adaptive_triangulation import Triangulation

# Build a 2D triangulation
tri = Triangulation([(0, 0), (1, 0), (0, 1), (1, 1)])

# Insert points incrementally (Bowyer-Watson)
deleted, added = tri.add_point((0.5, 0.5))

# Query properties
print(len(tri.simplices))     # number of triangles
print(tri.dim)                # 2
print(tri.reference_invariant())  # True

Usage with adaptive's LearnerND

Since adaptive 1.5.0 this package is detected and used automatically — no code changes needed:

pip install "adaptive[rust]"

Per learner, the backend can be selected explicitly with LearnerND(..., triangulation_backend="auto" | "python" | "rust"), or globally with the ADAPTIVE_TRIANGULATION_BACKEND environment variable.

For adaptive < 1.5.0, monkey-patch the module instead:

import adaptive_triangulation as at
from adaptive.learner import learnerND as lnd_mod
from adaptive.learner.learnerND import LearnerND

# Replace both the class and standalone functions
lnd_mod.Triangulation = at.Triangulation
lnd_mod.circumsphere = at.circumsphere
lnd_mod.simplex_volume_in_embedding = at.simplex_volume_in_embedding
lnd_mod.point_in_simplex = at.point_in_simplex

# Now use LearnerND as normal — including neighbor-aware losses
# like curvature_loss_function()
learner = LearnerND(my_function, bounds=[(-1, 1), (-1, 1)])

See examples/adaptive_learnernd.py for a full working example with timing comparison.

API

Triangulation class

tri = Triangulation(coords)           # Build from initial points
tri.add_point(point)                   # Incremental insertion → (deleted, added)
tri.locate_point(point)                # Find containing simplex
tri.circumscribed_circle(simplex)      # → (center, radius)
tri.volume(simplex)                    # Simplex volume
tri.volumes()                          # All simplex volumes
tri.point_in_simplex(point, simplex)   # Containment test
tri.simplices_containing(point)        # All simplices containing a point, in one call
                                       # instead of a point_in_simplex loop; pass a known
                                       # containing simplex via simplex=... to skip the
                                       # locate step, or restrict with candidates=...
tri.point_in_circumcircle(pt, simplex) # Circumcircle test
tri.bowyer_watson(pt_index)            # Direct Bowyer-Watson
tri.get_opposing_vertices(simplex)     # Facet neighbours' opposite vertices
tri.get_simplices_attached_to_points(simplex)  # Facet-sharing neighbours
tri.reference_invariant()              # Consistency check

Properties: vertices, simplices, vertex_to_simplices, hull, dim, default_transform

Standalone functions

from adaptive_triangulation import (
    circumsphere,              # General circumsphere
    fast_2d_circumcircle,      # Optimized 2D
    fast_3d_circumsphere,      # Optimized 3D
    point_in_simplex,          # Containment test
    volume,                    # Simplex volume
    simplex_volume_in_embedding,  # Volume in embedding space
    default_loss,              # LearnerND's default loss (embedded simplex volume),
                               # signature-compatible with loss_per_simplex
    orientation,               # Face orientation
)

Examples

Robustness on degenerate input

Point sets that mix widely separated coordinate scales force sliver simplices that no floating-point predicate can handle reliably. Unlike the Python reference (which can corrupt its state on such input), this implementation validates every insertion before mutating: a cavity that cannot be re-triangulated is first repaired with exact predicates (Shewchuk's, via the robust crate), and if even that fails the insertion raises with the triangulation untouched, so callers can skip the point and continue. Well-conditioned inputs behave identically to the reference. The full policy is documented in src/tolerances.rs.

Development

# Build (requires Rust toolchain)
pip install maturin
maturin develop --release

# Tests
cargo test                    # Rust tests
python -m pytest tests/ -v    # Python tests

# Linting
pre-commit run --all-files    # ruff, mypy, cargo fmt, cargo clippy

License

BSD-3-Clause

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Fast Delaunay triangulation in Rust with Python bindings (PyO3). Drop-in replacement for adaptive's Triangulation class — 5-99× faster.

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