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Tags: feuvan/abyssfire

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v0.23.0

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test: comprehensive i18n validation suite — 109 tests covering all co…

…ntract areas

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

v0.22.0

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chore: record quest-ux user testing validation results

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

v0.21.0

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Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Merge pull request #9 from feuvan/mission/game-overhaul

feat: game overhaul — combat, skills, loot, dungeons, UI polish & endgame systems

v0.10.0

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feat: D2-style affix system overhaul with full combat integration

- Expand affixes from 31 to 68 (resistances, percent stats, elements, regen, CDR, move speed)
- Add allowedSlots restriction on all affixes for slot-appropriate generation
- Redesign 5 set definitions with per-piece affixes and stacking D2-style bonuses
- Add/improve 9 legendary items with typed specialEffectValue
- Integrate EquipStats into CombatSystem damage pipeline (resist, %dmg, %def, ignore def, elemental)
- Wire life steal, mana steal, kill heal, thorns heal, death save into ZoneScene combat loop
- Apply equipment maxHp%, maxMana%, moveSpeed%, attackSpeed%, hpRegen, manaRegen to Player
- Pass cooldown reduction from gear into skill cooldown calculation
- Display affixes with Chinese stat labels and percent formatting in UI tooltips
- Add design doc at docs/plans/affix-system-overhaul.md

v0.9.0

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feat: D2-style skill system overhaul with VFX, skill tree UI, and pro…

…cedural icons

- Add D2-style tiered scaling to CombatSystem with synergy bonuses
- Rewrite all 3 class skill definitions (6 skills each) with full scaling data
- Extend types.ts with SkillScaling and SkillSynergy interfaces
- Add RPG card-based skill tree panel (UIScene) with upgrade buttons
- Generate 18 procedural 64x64 skill icons and 10 particle textures
- Complete VFX overhaul: particle emitters, additive blending, camera shakes
- Update Player/ZoneScene to use scaled mana costs and cooldowns

v0.8.2

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Add BGM jukebox to MenuScene with foobar2000-style OST playlist

- 11-track playlist (6 zones × explore/combat, plus menu theme)
- Track list with active highlight, progress bar, elapsed/total time
- Transport controls: prev/play-pause/next with auto-advance
- Seek support via progress bar click
- AudioManager.playTrack() and MusicEngine.playZoneState() APIs
- Rename menu "帮助" button to "游戏控制"

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

v0.8.1

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Fix release asset filenames using hardcoded 0.1.0 version

Set version in tauri.conf.json and Cargo.toml from the git tag
before building, so asset filenames match the release version.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

v0.7.0

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fix: viewport culling, DPR, UI positioning; feat: town portal, help s…

…creen

v0.0.3

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调亮PostFX:增加bloom亮度,减轻vignette暗角

Bloom: (0.5,0.5,0.4,0.5) → (0.6,0.6,0.5,0.8)
Vignette: (0.92,0.2) → (0.95,0.12)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>