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Autowalk in C# for Unity and Google VR

Basic code for first or third person player in Unity. Direction is calculation based on user look.

Installation

OS X and Windows:

Requires Google VR and Unity 5 or above

Uses

For any 3D project that requires automatic motion where the player is looking. Very useful for Google Cardboard or any VR project. Speed is declared as a public variable for easy changes in Game Mode.

Meta

Alice Walker – @atatwalker

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

https://github.com/atatwalker/googleVRautowalk

About

Use the GVRmain as your FPS character and autowalk through the scene in C#

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