Basic code for first or third person player in Unity. Direction is calculation based on user look.
OS X and Windows:
Requires Google VR and Unity 5 or above
For any 3D project that requires automatic motion where the player is looking. Very useful for Google Cardboard or any VR project. Speed is declared as a public variable for easy changes in Game Mode.
Alice Walker – @atatwalker
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

