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CIV6UI

Civilization 6- integratedUI

use most-popular mod of CIV6,and fix bugs,and enhanchment them.

##List/Features:

  • QUI/CQUI
QUI Features:
  • Growth/Amenities/Bordergrowth info baked into city banners

  • "Smart Banner" Toggleable option to display a green icon indicating non-locked citizens and district icons indicating built districts.

  • Luxury resources are displayed in the top bar alongside strategic resources

  • HBUI

    Civic/Tech popups can be disabled.and NationalWonder only show the flashing.and National Localization.

  • Better Trade Screen

    update to 3.0 ; now can repeat the route setting ,add National Localization

  • Unit Report Screen

    update to 1.61 ; add National Localization

  • Divine Yuri's Custom City Panel

    forked from Divine Yuri's Custom City Panel Nov22 version; corret the bugs.

###enhanchment:

  • use the MODS 's some features to patch my favorite style-UI

  • list of mod packs

    1.   better trade screen Chinese Localization
    2.   unit report screen Chinese Localization
    3.   city_panels of Divine Yuri's Custom City Panel
    4.   city_banner of QUI
    5.   civ_tec_popups of HBUI
    6.   combatinfo of HBUI
    7.   HBMAP
    

How to use

C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC

OSX:

Library/Application Support/Steam/steamapps/common/Civilization VI

... and then right click, "Show Package Contents", then navigate to...

Contents/Assets/DLC
  • Extract the "CIV6UI" folder to the DLC folder

  • In-Game: Enable the mod in the "Additional Content" menu

  • Start a new game (existing games cannot have new mods added to them!)

  • Visit https://github.com/Tfifa/CIV6UI occasionally to be the first to know about new releases and feature additions!

  • NOTE: Until this mod is in a less experimental state, the mod will not remember its "enabled" status after restarting the game. This means that every time you plan to start a new game using CIV6UI, you'll need to explicitly enable it in the "Additional Content" menu first. Once you've created the game using the mod, it will always load when you start the save, regardless of its current status in the "Additional Content Menu"

KNOWN ISSUES / SUPPORT:

Please see the issue tracker for an up to date list

THANKS / Authors:

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