If you are experienced in other native trackers, <insert name here> should hopefully be familiar to you. The control scheme is optimized to the SNES's 12-button D-pad. If you are using an emulator, it is recommended to use an actual video game controller over for more intuitive controls.
D-pad: Move the cursor around
Select: Hold to access the alternate features of other buttons Start: Play the section you are currently editing. Starts song from current location, or loops the currently edited phrase indefinitely. Hold Select to play the current song from the start no matter where you are
Y: Inserts value in an empty space, automatically copying the last edited one. Hold to access "edit mode". X: Deletes any inserted value, or inserts
- ✅ Revised CPU controlled playback Done
Start playback from any location in songDonePointer showing where in the song you areDoneEdit song, chains, etc. while playing, with immediate feedbackDoneDoneSound driver sending data back telling where in the current phrase it isDoneOnly transfer one phrase per channel at a time to the APU, buffer one beat before it changes in SPC code
- Improved navigation
Show adjacent views (chain preview from song view - chain and phrase are always visible at the same time)Done- "Channel bar" in the top, facilitates navigating between channels using L/R buttons (probably)
Navigate up down between sequential chains and phrases based on where in the song you areDone- Fresh insert on song or chain view will insert the next unused index
- Clone/deepclone inserted chains or phrases
- Hold Delete while moving cursor to delete multiple
- Make it visible ("greyed out"?) that a chain/phrase/instrument is "empty"/uncreated where selecting it
- Echo filter
- Set echo variables and enable per-channel using commands
- Control maximum echo delay using a global variable - restricts usage of that specific command
- Test echo directly in instrument editor
- Custom FIR filters (sound modulation)
- Rudimentary GUI
- More pleasant temporary graphics In progress
- Visible UI hints for easier navigation
- Row and column labels In progress
- Highlight columns instead of rows on song view
Convert tracker font to 2bpp and move to BG3 layer, use BG2 for UI graphicsDynamic variable width font for UI elements
- Basic tracker commands
- Implement the ones already supported in the sound driver first - Pitch up/down, volume slide, arpeggio - loop and tempo change should be in song data instead? Partly implemented
Pitch up/downPan left/right- Volume (gain) up/down/set
- Channel volume set
- Tempo change
- Loop data
- Arpeggio
"Key off" entriesDone
- Implement the ones already supported in the sound driver first - Pitch up/down, volume slide, arpeggio - loop and tempo change should be in song data instead? Partly implemented
- ✅ Edit instruments in tracker Done
- Improve instrument editing
- Select sample from visible list of every sample
Alter custom pitch (transpose+finetune)Done- Alter instrument while song is playing for immediate feedback
- Define volume envelope
- Improved sound driver
- Better use of keyoff/keyon control instead of manual volume
- ADSR support on instruments
- Transpose chains
- ✅ Companion software for adding custom samples Done
Ability to add as many samples as ExHiRom can fitDoneManually pick which samples to include in a song in the song settings inside the trackerDoneDoneRewrite to use HiRom or ExHiRomImprove SPC file ripping to avoid adding the same samples multiple timesDone
- Define loop points in samples
- Make various SNES specific features available, make controlling DSP registers more direct using commands
- Meta data
- Edit song and author name
- Assign name, and icon or color to instruments. Assign custom color to phrases and chains for easy recognition
- Save multiple songs to SRAM. Export/Import songs using Patcher application
- Simple view that vizualises APU memory used in both compressed and uncompressed form
- Chain support in sound driver, handle looping from song data
Generate compressed song data from tracker. Use note progression macros and silent blocks
- Advanced tracker commands
- Sample offset
- Pitch modulation
- Pretty graphics
- Tomas makes a mascot sprite
- Hardware echo filter
- Pitch modulation
- Built-in sample synthesis
- Preloaded royalty-free default samples
- Hardware noise channel
- Live mode
- Pre-emphasize samples to counterbalance the SNES DSP's gaussian filter
- VJ mode?
- 2-Player controls