This project was developed for the Unity Livestream: VFX Grass with VFX Graph| Clocked. It demonstrated the outcome of a 10-minute, one-hour, and one-day exercise that aimed to create grass with particles thanks to VFX graph. I hope it will be useful to the Unity community. Everything in this project is free for everyone to use and is licensed under CC0.
- Unity 6.3.5f2 LTS
- Universal Render Pipeline 17.0.3
- Visual Effect Graph 17.0.3
Some high-quality CC0 assets have been obtained from the website Polyhaven.
Terrains Textures by Amal Kumar:
HDRI Cubemap by Sergej Majboroda:
The remaining content was developed specifically for this project and is available for free use.
If you would like to learn more about grass in a real-time context, these links might be helpful.