package com.iluwatar.doubledispatch;

/**
 * 
 * Flaming asteroid game object
 *
 */
public class FlamingAsteroid extends Meteoroid {

  public FlamingAsteroid(int left, int top, int right, int bottom) {
    super(left, top, right, bottom);
    setOnFire(true);
  }

  @Override
  public void collision(GameObject gameObject) {
    gameObject.collisionResolve(this);
  }
}
