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UnityFileSystem.csproj
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39 lines (33 loc) · 1.23 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<UserSecretsId>e934fe3f-4c03-4bed-8f71-e6213d731c9e</UserSecretsId>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<None Update="UnityFileApi.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UnityFileSystemApi.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="UnityFileSystemApi.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>$(MSBuildProjectName).Tests</_Parameter1>
</AssemblyAttribute>
<None Update="UnityFileSystemApi.dylib">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Crc32.NET" Version="1.2.0" />
</ItemGroup>
</Project>