/**
 * The MIT License
 * Copyright (c) 2014-2016 Ilkka Seppälä
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.iluwatar.bridge;

/**
 * 
 * The Bridge pattern can also be thought of as two layers of abstraction. With Bridge, you can
 * decouple an abstraction from its implementation so that the two can vary independently.
 * <p>
 * In Bridge pattern both abstraction ({@link MagicWeapon}) and implementation (
 * {@link MagicWeaponImpl}) have their own class hierarchies. The interface of the implementations
 * can be changed without affecting the clients.
 * 
 */
public class App {

  /**
   * Program entry point
   * 
   * @param args command line args
   */
  public static void main(String[] args) {
    BlindingMagicWeapon blindingMagicWeapon = new BlindingMagicWeapon(new Excalibur());
    blindingMagicWeapon.wield();
    blindingMagicWeapon.blind();
    blindingMagicWeapon.swing();
    blindingMagicWeapon.unwield();

    FlyingMagicWeapon flyingMagicWeapon = new FlyingMagicWeapon(new Mjollnir());
    flyingMagicWeapon.wield();
    flyingMagicWeapon.fly();
    flyingMagicWeapon.swing();
    flyingMagicWeapon.unwield();

    SoulEatingMagicWeapon soulEatingMagicWeapon = new SoulEatingMagicWeapon(new Stormbringer());
    soulEatingMagicWeapon.wield();
    soulEatingMagicWeapon.swing();
    soulEatingMagicWeapon.eatSoul();
    soulEatingMagicWeapon.unwield();
  }
}
