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AnimatorController.py
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324 lines (247 loc) · 10.7 KB
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from .AnimationClip import ValueArrayConstant
from .PPtr import PPtr
from .RuntimeAnimatorController import RuntimeAnimatorController
from ..math import Vector3
class AnimatorController(RuntimeAnimatorController):
def __init__(self, reader):
super().__init__(reader=reader)
self.m_ControllerSize = reader.read_u_int()
self.m_Controller = ControllerConstant(reader)
tosSize = reader.read_int()
self.m_TOS = {}
for _ in range(tosSize):
key = reader.read_u_int()
self.m_TOS[key] = reader.read_aligned_string()
numClips = reader.read_int()
self.m_AnimationClips = [PPtr(reader) for _ in range(numClips)]
class HumanPoseMask:
def __init__(self, reader):
version = reader.version
self.word0 = reader.read_u_int()
self.word1 = reader.read_u_int()
if version >= (5, 2): # 5.2 and up
self.word2 = reader.read_u_int()
class SkeletonMaskElement:
def __init__(self, reader):
self.m_PathHash = reader.read_u_int()
self.m_Weight = reader.read_float()
class SkeletonMask:
def __init__(self, reader):
numElements = reader.read_int()
self.m_Data = [SkeletonMaskElement(reader) for _ in range(numElements)]
class LayerConstant:
def __init__(self, reader):
version = reader.version
self.m_StateMachineIndex = reader.read_u_int()
self.m_StateMachineMotionSetIndex = reader.read_u_int()
self.m_BodyMask = HumanPoseMask(reader)
self.m_SkeletonMask = SkeletonMask(reader)
self.m_Binding = reader.read_u_int()
self.m_LayerBlendingMode = reader.read_int()
if version >= (4, 2): # 4.2 and up
self.m_DefaultWeight = reader.read_float()
self.m_IKPass = reader.read_boolean()
if version >= (4, 2): # 4.2 and up
self.m_SyncedLayerAffectsTiming = reader.read_boolean()
reader.align_stream()
class ConditionConstant:
def __init__(self, reader):
self.m_ConditionMode = reader.read_u_int()
self.m_EventID = reader.read_u_int()
self.m_EventThreshold = reader.read_float()
self.m_ExitTime = reader.read_float()
class TransitionConstant:
def __init__(self, reader):
version = reader.version
numConditions = reader.read_int()
self.m_ConditionConstantArray = [
ConditionConstant(reader) for _ in range(numConditions)
]
self.m_DestinationState = reader.read_u_int()
if version >= (5,): # 5.0 and up
self.m_FullPathID = reader.read_u_int()
self.m_ID = reader.read_u_int()
self.m_UserID = reader.read_u_int()
self.m_TransitionDuration = reader.read_float()
self.m_TransitionOffset = reader.read_float()
if version >= (5,): # 5.0 and up
self.m_ExitTime = reader.read_float()
self.m_HasExitTime = reader.read_boolean()
self.m_HasFixedDuration = reader.read_boolean()
reader.align_stream()
self.m_InterruptionSource = reader.read_int()
self.m_OrderedInterruption = reader.read_boolean()
else:
self.m_Atomic = reader.read_boolean()
if version >= (4, 5): # 4.5 and up
self.m_CanTransitionToSelf = reader.read_boolean()
reader.align_stream()
class LeafInfoConstant:
def __init__(self, reader):
self.m_IDArray = reader.read_u_int_array()
self.m_IndexOffset = reader.read_u_int()
class MotionNeighborList:
def __init__(self, reader):
self.m_NeighborArray = reader.read_u_int_array()
class Blend2dDataConstant:
def __init__(self, reader):
self.m_ChildPositionArray = reader.read_vector2_array()
self.m_ChildMagnitudeArray = reader.read_float_array()
self.m_ChildPairVectorArray = reader.read_vector2_array()
self.m_ChildPairAvgMagInvArray = reader.read_float_array()
numNeighbours = reader.read_int()
self.m_ChildNeighborListArray = [
MotionNeighborList(reader) for _ in range(numNeighbours)
]
class Blend1dDataConstant: # wrong labeled:
def __init__(self, reader):
self.m_ChildThresholdArray = reader.read_float_array()
class BlendDirectDataConstant:
def __init__(self, reader):
self.m_ChildBlendEventIDArray = reader.read_u_int_array()
self.m_NormalizedBlendValues = reader.read_boolean()
reader.align_stream()
class BlendTreeNodeConstant:
def __init__(self, reader):
version = reader.version
if version >= (4, 1): # 4.1 and up
self.m_BlendType = reader.read_u_int()
self.m_BlendEventID = reader.read_u_int()
if version >= (4, 1): # 4.1 and up
self.m_BlendEventYID = reader.read_u_int()
self.m_ChildIndices = reader.read_u_int_array()
if version < (4, 1): # 4.1 down
self.m_ChildThresholdArray = reader.read_float_array()
if version >= (4, 1): # 4.1 and up
self.m_Blend1dData = Blend1dDataConstant(reader)
self.m_Blend2dData = Blend2dDataConstant(reader)
if version >= (5,): # 5.0 and up
self.m_BlendDirectData = BlendDirectDataConstant(reader)
self.m_ClipID = reader.read_u_int()
if (4, 5) <= version[:2] < (5, 0): # 4.5 - 5.0
self.m_ClipIndex = reader.read_u_int()
self.m_Duration = reader.read_float()
if version >= (4, 1, 3): # 4.1.3 and up
self.m_CycleOffset = reader.read_float()
self.m_Mirror = reader.read_boolean()
reader.align_stream()
class BlendTreeConstant:
def __init__(self, reader):
version = reader.version
numNodes = reader.read_int()
self.m_NodeArray = [BlendTreeNodeConstant(
reader) for _ in range(numNodes)]
if version < (4, 5): # 4.5 down
self.m_BlendEventArrayConstant = ValueArrayConstant(reader)
class StateConstant:
def __init__(self, reader):
version = reader.version
numTransistions = reader.read_int()
self.m_TransitionConstantArray = [
TransitionConstant(reader) for _ in range(numTransistions)
]
self.m_BlendTreeConstantIndexArray = reader.read_int_array()
if version < (5, 2): # 5.2 down
numInfos = reader.read_int()
self.m_LeafInfoArray = [LeafInfoConstant(
reader) for _ in range(numInfos)]
numBlends = reader.read_int()
self.m_BlendTreeConstantArray = [
BlendTreeConstant(reader) for _ in range(numBlends)
]
self.m_NameID = reader.read_u_int()
if version >= (4, 3): # 4.3 and up
self.m_PathID = reader.read_u_int()
if version >= (5,): # 5.0 and up
self.m_FullPathID = reader.read_u_int()
self.m_TagID = reader.read_u_int()
if version >= (5, 1): # 5.1 and up
self.m_SpeedParamID = reader.read_u_int()
self.m_MirrorParamID = reader.read_u_int()
self.m_CycleOffsetParamID = reader.read_u_int()
if version >= (2017, 2): # 2017.2 and up
self.m_TimeParamID = reader.read_u_int()
self.m_Speed = reader.read_float()
if version >= (4, 1): # 4.1 and up
self.m_CycleOffset = reader.read_float()
self.m_IKOnFeet = reader.read_boolean()
if version >= (5,): # 5.0 and up
self.m_WriteDefaultValues = reader.read_boolean()
self.m_Loop = reader.read_boolean()
if version >= (4, 1): # 4.1 and up
self.m_Mirror = reader.read_boolean()
reader.align_stream()
class SelectorTransitionConstant:
def __init__(self, reader):
self.m_Destination = reader.read_u_int()
numConditions = reader.read_int()
self.m_ConditionConstantArray = [
ConditionConstant(reader) for _ in range(numConditions)
]
class SelectorStateConstant:
def __init__(self, reader):
numTransitions = reader.read_int()
self.m_TransitionConstantArray = [
SelectorTransitionConstant(reader) for _ in range(numTransitions)
]
self.m_FullPathID = reader.read_u_int()
self.m_isEntry = reader.read_boolean()
reader.align_stream()
class StateMachineConstant:
def __init__(self, reader):
version = reader.version
numStates = reader.read_int()
self.m_StateConstantArray = [
StateConstant(reader) for _ in range(numStates)]
numAnyStates = reader.read_int()
self.m_AnyStateTransitionConstantArray = [
TransitionConstant(reader) for _ in range(numAnyStates)
]
if version >= (5,): # 5.0 and up
numSelectors = reader.read_int()
self.m_SelectorStateConstantArray = [
SelectorStateConstant(reader) for _ in range(numSelectors)
]
self.m_DefaultState = reader.read_u_int()
self.m_MotionSetCount = reader.read_u_int()
class ValueArray:
def __init__(self, reader):
version = reader.version
if version < (5, 5): # 5.5 down
self.m_BoolValues = reader.read_boolean_array()
reader.align_stream()
self.m_IntValues = reader.read_int_array()
self.m_FloatValues = reader.read_float_array()
if version < (4, 3): # 4.3 down
self.m_VectorValues = reader.read_vector4_array()
else:
numPosValues = reader.read_int()
self.m_PositionValues = [
reader.read_vector3()
if version >= (5, 4)
else Vector3(reader.read_vector4()) # 5.4 and up
for _ in range(numPosValues)
]
self.m_QuaternionValues = reader.read_vector4_array()
numScaleValues = reader.read_int()
self.m_ScaleValues = [
reader.read_vector3()
if version >= (5, 4)
else Vector3(reader.read_vector4()) # 5.4 and up
for _ in range(numScaleValues)
]
if version >= (5, 5): # 5.5 and up
self.m_FloatValues = reader.read_float_array()
self.m_IntValues = reader.read_int_array()
self.m_BoolValues = reader.read_boolean_array()
reader.align_stream()
class ControllerConstant:
def __init__(self, reader):
numLayers = reader.read_int()
self.m_LayerArray = [LayerConstant(reader) for _ in range(numLayers)]
numStates = reader.read_int()
self.m_StateMachineArray = [
StateMachineConstant(reader) for _ in range(numStates)
]
self.m_Values = ValueArrayConstant(reader)
self.m_DefaultValues = ValueArray(reader)