Name: edit

Type: command

Syntax: edit [the] script of <object> [at line,column]

Summary: Opens the <script> of an <object> in the <development environment>.

Introduced: 1.0

OS: mac,windows,linux

Platforms: desktop,server,web

Example:
edit the script of this card

Example:
edit the script of button 1

Example:
edit the script of player "Show Me"

Parameters:
object: Any object reference. Usint the optional at syntax will pass the subsequent items to the editScript handler as a second parameter. By convention the first two parameters should be a line number and a column character offset from the start of the line.

Description:
Use the <edit> <command> in the <development environment> to open the LiveCode <script editor> with the <script> of the specified <object>.

The <edit> <command> is equivalent to selecting the object and choosing Object menu then Object Script.

>*Important:* . If the script editor is not open, the <edit> command opens a window that shows the script.

References: userLevel (property), editScripts (property), script (property), editScript (message), licensed (function), object (object), development environment (glossary), command (glossary), script editor (glossary)
