import * as definition from "./fps-native";

import * as utils from "../utils/utils";

class FrameHandlerImpl extends NSObject {

    private _owner: WeakRef<FPSCallback>;

    public static initWithOwner(owner: WeakRef<FPSCallback>): FrameHandlerImpl {
        let handler = <FrameHandlerImpl>FrameHandlerImpl.new();
        handler._owner = owner;
        return handler;
    }

    public handleFrame(sender: CADisplayLink): void {
        let owner = this._owner.get();
        if (owner) {
            owner._handleFrame(sender);
        }
    }

    public static ObjCExposedMethods = {
        "handleFrame": { returns: interop.types.void, params: [CADisplayLink] }
    };
}

export class FPSCallback implements definition.FPSCallback {
    public running: boolean;
    private onFrame: Function;
    private displayLink: CADisplayLink;
    private impl: FrameHandlerImpl;

    constructor(onFrame: (currentTimeMillis: number) => void) {
        this.onFrame = onFrame;

        this.impl = FrameHandlerImpl.initWithOwner(new WeakRef(this));

        this.displayLink = CADisplayLink.displayLinkWithTargetSelector(this.impl, "handleFrame");
        this.displayLink.paused = true;
        this.displayLink.addToRunLoopForMode(utils.ios.getter(NSRunLoop, NSRunLoop.currentRunLoop), NSDefaultRunLoopMode);
        // UIScrollView (including in UIITableView) will run a loop in UITrackingRunLoopMode during scrolling.
        // If we do not add the CADisplayLink in this mode, it would appear paused during scrolling.
        this.displayLink.addToRunLoopForMode(utils.ios.getter(NSRunLoop, NSRunLoop.currentRunLoop), UITrackingRunLoopMode);
    }

    public start() {
        if (this.running) {
            return;
        }

        this.running = true;
        this.displayLink.paused = false;
    }

    public stop() {
        if (!this.running) {
            return;
        }

        this.displayLink.paused = true;
        this.running = false;
    }

    public _handleFrame(sender: CADisplayLink) {
        if (!this.running) {
            return;
        }

        // timestamp is CFTimeInterval, which is in seconds, the onFrame callback expects millis, so multiply by 1000
        this.onFrame(sender.timestamp * 1000);
    }
}
