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Texture2DConverter.py
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238 lines (207 loc) · 12.2 KB
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from sys import platform
import texture2ddecoder
from PIL import Image
from copy import copy
from io import BytesIO, BufferedIOBase, RawIOBase, IOBase
import struct
from ..enums import TextureFormat, BuildTarget
TF = TextureFormat
PREFER_BASISU = False
def prepare_raw_image(img, flip=True):
_image = None
if (isinstance(img, str) or isinstance(img, BufferedIOBase) or
isinstance(img, RawIOBase) or isinstance(img, IOBase)):
_image = Image.open(img)
elif isinstance(img, Image.Image):
_image = img
if _image:
if flip:
_image = _image.transpose(Image.FLIP_TOP_BOTTOM)
return _image.getdata()
return None
def get_image_from_texture2d(texture_2d, flip=True) -> Image:
"""converts the given texture into PIL.Image
:param texture_2d: texture to be converterd
:type texture_2d: Texture2D
:param flip: flips the image back to the original (all Unity textures are flipped by default)
:type flip: bool
:return: PIL.Image object
:rtype: Image
"""
image_data = copy(bytes(texture_2d.image_data))
if not image_data:
return Image.new("RGB", (0, 0))
texture_format = texture_2d.m_TextureFormat if isinstance(texture_2d, TextureFormat) else TextureFormat(texture_2d.m_TextureFormat)
selection = CONV_TABLE[texture_format]
if len(selection) == 0:
raise NotImplementedError(
f"Not implemented texture format: {texture_format.name}"
)
if texture_format in XBOX_SWAP_FORMATS:
image_data = swap_bytes_for_xbox(image_data, texture_2d.platform)
if "Crunched" in texture_format.name:
version = texture_2d.version
if (version[0] > 2017 or (version[0] == 2017 and version[1] >= 3) #2017.3 and up
or texture_format == TextureFormat.ETC_RGB4Crunched
or texture_format == TextureFormat.ETC2_RGBA8Crunched):
image_data = texture2ddecoder.unpack_unity_crunch(image_data)
else:
image_data = texture2ddecoder.unpack_crunch(image_data)
img = selection[0](
image_data, texture_2d.m_Width, texture_2d.m_Height, *selection[1:]
)
if img and flip:
return img.transpose(Image.FLIP_TOP_BOTTOM)
return img
def swap_bytes_for_xbox(image_data: bytes, build_target: BuildTarget) -> bytes:
"""swaps the texture bytes
This is required for textures deployed on XBOX360.
:param image_data: texture data
:type image_data: bytes
:param build_target: platform of the asset
:type build_target: BuildTarget
:return: swapped data if platform = XBOX360 else data
:rtype: bytes
"""
if (
build_target == BuildTarget.XBOX360
): # swap bytes for Xbox confirmed,PS3 not encountered
for i in range(0, len(image_data), 2):
image_data[i : i + 2] = image_data[i : i + 2][::-1]
return image_data
def pillow(
image_data: bytes, width: int, height: int, mode: str, codec: str, args, swap=False
) -> Image:
img = (
Image.frombytes(mode, (width, height), image_data, codec, args)
if width
else Image.new(mode, (width, height))
)
if swap:
channels = img.split()
img = Image.merge(mode, [channels[x] for x in swap])
return img
def atc(image_data: bytes, width: int, height: int, alpha: bool) -> Image:
if alpha:
image_data = texture2ddecoder.decode_atc_rgba8(image_data, width, height)
else:
image_data = texture2ddecoder.decode_atc_rgb4(image_data, width, height)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def astc(image_data: bytes, width: int, height: int, block_size: tuple) -> Image:
image_data = texture2ddecoder.decode_astc(image_data, width, height, *block_size)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def pvrtc(image_data: bytes, width: int, height: int, fmt: bool):
image_data = texture2ddecoder.decode_pvrtc(image_data, width, height, fmt)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def etc(image_data: bytes, width: int, height: int, fmt: list):
if fmt[0] == 1:
image_data = texture2ddecoder.decode_etc1(image_data, width, height)
elif fmt[0] == 2:
if fmt[1] == "RGB":
image_data = texture2ddecoder.decode_etc2(image_data, width, height)
elif fmt[1] == "A1":
image_data = texture2ddecoder.decode_etc2a1(image_data, width, height)
elif fmt[1] == "A8":
image_data = texture2ddecoder.decode_etc2a8(image_data, width, height)
else:
raise NotImplementedError("unknown etc mode")
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def eac(image_data: bytes, width: int, height: int, fmt: list):
if fmt == "EAC_R":
image_data = texture2ddecoder.decode_eacr(image_data, width, height)
elif fmt == "EAC_R_SIGNED":
image_data = texture2ddecoder.decode_eacr_signed(image_data, width, height)
elif fmt == "EAC_RG":
image_data = texture2ddecoder.decode_eacrg(image_data, width, height)
elif fmt == "EAC_RG_SIGNED":
image_data = texture2ddecoder.decode_eacrg_signed(image_data, width, height)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def half(
image_data: bytes, width: int, height: int, mode: str, codec: str, args, swap=False
) -> Image:
# convert half-float to int8
stream = BytesIO(image_data)
image_data = bytes(
int(struct.unpackb("e", stream.read(2))*256)
for i in range(width*height*len(codec))
)
img = (
Image.frombytes(mode, (width, height), image_data, codec, args)
if width
else Image.new(mode, (width, height))
)
if swap:
channels = img.split()
img = Image.merge(mode, [channels[x] for x in swap])
return img
CONV_TABLE = {
# FORMAT FUNC #ARGS.....
#----------------------- -------- -------- ------------ ----------------- ------------ ----------
( TF.Alpha8, pillow, "RGBA", "raw", "A" ),
( TF.ARGB4444, pillow, "RGBA", "raw", "RGBA;4B", (2,1,0,3) ),
( TF.RGB24, pillow, "RGB", "raw", "RGB" ),
( TF.RGBA32, pillow, "RGBA", "raw", "RGBA" ),
( TF.ARGB32, pillow, "RGBA", "raw", "ARGB" ),
( TF.RGB565, pillow, "RGB", "raw", "BGR;16" ),
( TF.R8, pillow, "RGB", "raw", "R" ),
( TF.R16, pillow, "RGB", "raw", "R;16" ),
( TF.RG16, ),
( TF.DXT1, pillow, "RGBA", "bcn", 1 ),
( TF.DXT5, pillow, "RGBA", "bcn", 3 ),
( TF.RGBA4444, pillow, "RGBA", "raw", 'RGBA;4B', (3,2,1,0) ),
( TF.BGRA32, pillow, "RGBA", "raw", "BGRA" ),
( TF.RHalf, half, "R", "raw", "R" ),
( TF.RGHalf, ),
( TF.RGBAHalf, half, "RGB", "raw", "RGB" ),
( TF.RFloat, pillow, "RGB", "raw", "RF" ),
( TF.RGFloat, ),
( TF.RGBAFloat, pillow, "RGBA", "raw", "RGBAF" ),
( TF.YUY2, ),
( TF.RGB9e5Float, ),
( TF.BC4, pillow, "L", "bcn", 4 ),
( TF.BC5, pillow, "RGBA", "bcn", 5 ),
( TF.BC6H, pillow, "RGBA", "bcn", 6 ),
( TF.BC7, pillow, "RGBA", "bcn", 7 ),
( TF.DXT1Crunched, pillow, "RGBA", "bcn", 1 ),
( TF.DXT5Crunched, pillow, "RGBA", "bcn", 3 ),
( TF.PVRTC_RGB2, pvrtc, True ),
( TF.PVRTC_RGBA2, pvrtc, True ),
( TF.PVRTC_RGB4, pvrtc, False ),
( TF.PVRTC_RGBA4, pvrtc, False ),
( TF.ETC_RGB4, etc, (1,) ),
( TF.ATC_RGB4, atc, False ),
( TF.ATC_RGBA8, atc, True ),
( TF.EAC_R, eac, "EAC_R" ),
( TF.EAC_R_SIGNED, eac, "EAC_R:SIGNED" ),
( TF.EAC_RG, eac, "EAC_RG" ),
( TF.EAC_RG_SIGNED, eac, "EAC_RG_SIGNED" ),
( TF.ETC2_RGB, etc, (2,"RGB") ),
( TF.ETC2_RGBA1, etc, (2, "A1") ),
( TF.ETC2_RGBA8, etc, (2, "A8") ),
( TF.ASTC_RGB_4x4, astc, (4,4) ),
( TF.ASTC_RGB_5x5, astc, (5,5) ),
( TF.ASTC_RGB_6x6, astc, (6,6) ),
( TF.ASTC_RGB_8x8, astc, (8,8) ),
( TF.ASTC_RGB_10x10, astc, (10,10) ),
( TF.ASTC_RGB_12x12, astc, (12,12) ),
( TF.ASTC_RGBA_4x4, astc, (4,4) ),
( TF.ASTC_RGBA_5x5, astc, (5,5) ),
( TF.ASTC_RGBA_6x6, astc, (6,6) ),
( TF.ASTC_RGBA_8x8, astc, (8,8) ),
( TF.ASTC_RGBA_10x10, astc, (10,10) ),
( TF.ASTC_RGBA_12x12, astc, (12,12) ),
( TF.ETC_RGB4_3DS, etc, (1,) ),
( TF.ETC_RGBA8_3DS, etc, (1,) ),
( TF.ETC_RGB4Crunched, etc, (1,) ),
( TF.ETC2_RGBA8Crunched, etc, (2, "A8") ),
( TF.ASTC_HDR_4x4, astc, (4,4) ),
( TF.ASTC_HDR_5x5, astc, (5,5) ),
( TF.ASTC_HDR_6x6, astc, (6,6) ),
( TF.ASTC_HDR_8x8, astc, (8,8) ),
( TF.ASTC_HDR_10x10, astc, (10,10) ),
( TF.ASTC_HDR_12x12, astc, (12,12) ),
}
# format conv_table to a dict
CONV_TABLE = {line[0]: line[1:] for line in CONV_TABLE}
# XBOX Swap Formats
XBOX_SWAP_FORMATS = [TF.RGB565, TF.DXT1, TF.DXT1Crunched, TF.DXT5, TF.DXT5Crunched]