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go_counting.py
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385 lines (340 loc) · 12.7 KB
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WHITE=1
BLACK=0
NONE=2
markers = { 'W': WHITE , 'B' : BLACK , ' ': NONE}
class Board:
"""Count territories of each player in a Go game
Args:
board (list[str]): A two-dimensional Go board
"""
def __init__(self, board):
self.board = board
def get_owner(self, x, y):
owner = None
#traversing left
i=1
if (x-i) > 0:
marker= self.board[y][x-i]
if marker != ' ':
owner = marker
#traversing right
i=1
if x+i < len(self.board[0]):
marker = self.board[y][x+i]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
#traversing up
if y-i > 0:
marker = self.board[y-i][x]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
#traversing down
if y+i < len(self.board):
marker = self.board[y+i][x]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
#traversing upleft
if y-i>0 and x-i>0:
try:
if self.board[y][x-i] != ' ' and self.board[y-i][x] != ' ':
raise IndexError
marker= self.board[y-i][x-i]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
except IndexError:
pass
#traversing downright
if x+i < len(self.board[0]) and y+i< len(self.board):
try:
if self.board[y][x+i] != ' ' and self.board[y+i][x] != ' ':
raise IndexError
marker = self.board[y+i][x+i]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
except IndexError:
pass
#traversing upright
if y-i >0 and x+i < len(self.board[0]):
try:
if self.board[y-i][x] != ' ' and self.board[y][x+i] != ' ':
raise IndexError
marker = self.board[y-i][x+i]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
except IndexError:
pass
#traversing downleft
if x-i>0 and y+i < len(self.board):
try:
if self.board[y][x-i] != ' ' and self.board[y+i][x] != ' ':
raise IndexError
marker = self.board[y+i][x-i]
if owner is None:
if marker != ' ':
owner = marker
else:
if marker == ' ':
pass
else:
if marker != owner:
owner = ' '
except IndexError:
pass
return owner
def territory(self, x, y):
"""Find the owner and the territories given a coordinate on
the board
Args:
x (int): Column on the board
y (int): Row on the board
"""
if x<0 or x>len(self.board[0])-1 or y<0 or y> len(self.board)-1:
raise ValueError('ValueError')
owner= None
territory=[]
if self.board[y][x]==' ':
territory.append((x,y))
#traversing left
i=1
while -1< (x-i) :
try:
marker= self.board[y][x-i]
if marker != ' ':
owner = marker
break
territory.append((x-i,y))
except IndexError:
break
i+= 1
#traversing right
i=1
while (x+i) < len(self.board[0]):
try:
marker = self.board[y][x+i]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x+i,y))
else:
if marker == ' ':
territory.append((x+i,y))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
#traversing up
i=1
while -1< (y-i):
try:
marker = self.board[y-i][x]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x,y-i))
else:
if marker == ' ':
territory.append((x,y-i))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
#traversing down
i=1
while (y+i) < len(self.board):
try:
marker = self.board[y+i][x]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x,y+i))
else:
if marker == ' ':
territory.append((x,y+i))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
#traversing upleft
i=1
while -1< (x-i) and -1< (y-i):
try:
if self.board[y][x-i] != ' ' and self.board[y-i][x] != ' ':
break
marker= self.board[y-i][x-i]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x-i,y-i))
else:
if marker == ' ':
owner = self.get_owner(x-i,y-i)
territory.append((x-i,y-i))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
#traversing downright
i=1
while (x+i) < len(self.board[0]) and (y+i) < len(self.board):
try:
if self.board[y][x+i] != ' ' and self.board[y+i][x] != ' ':
break
marker = self.board[y+i][x+i]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x+i,y+i))
else:
if marker == ' ':
owner = self.get_owner(x+i,y+i)
territory.append((x+i,y+i))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
#traversing upright
i=1
while (x+i) < len(self.board[0]) and y-i>-1:
try:
if self.board[y-i][x] != ' ' and self.board[y][x+i] != ' ':
break
marker = self.board[y-i][x+i]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x+i,y-i))
else:
if marker == ' ':
owner = self.get_owner(x+i,y-i)
territory.append((x+i,y-i))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
#traversing downleft
i=1
while -1< (x-i) and -1< (y-i):
try:
if self.board[y][x-i] != ' ' and self.board[y+i][x] != ' ':
break
marker = self.board[y+i][x-i]
if owner is None:
if marker != ' ':
owner = marker
break
territory.append((x-i,y+i))
else:
if marker == ' ':
owner = self.get_owner(x-i,y+i)
territory.append((x-i,y+i))
pass
else:
if marker != owner:
owner = ' '
break
except IndexError:
break
i+= 1
if owner is None:
owner = ' '
else:
owner = ' '
"""
Returns:
(str, set): A tuple, the first element being the owner
of that area. One of "W", "B", "". The
second being a set of coordinates, representing
the owner's territories.
"""
return markers[owner],set(territory)
def territories(self):
"""Find the owners and the territories of the whole board
Args:
none
"""
territories = {BLACK: set(), WHITE: set(), NONE: set()}
for y in range(len(self.board)):
for x in range(len(self.board[y])) :
if self.board[y][x] == ' ':
result = self.territory(x,y)
for values in result[1]:
territories[result[0]].add(values)
"""
Returns:
dict(str, set): A dictionary whose key being the owner
, i.e. "W", "B", "". The value being a set
of coordinates owned by the owner.
"""
return territories