

/*
 * Dynamic hashing, after CACM April 1988 pp 446-457, by Per-Ake Larson.
 * Coded into C, with minor code improvements, and with hsearch(3) interface,
 * by ejp@ausmelb.oz, Jul 26, 1988: 13:16;
 * also, hcreate/hdestroy routines added to simulate hsearch(3).
 *
 * move to local hash table, cleanup abstraction and storage allocation;
 * convert to ANSII C.
 * by snc (clark@cme.nbs.gov), 10-Mar-1989
 *
 * these routines simulate hsearch(3) and family, with the important
 * difference that the hash table is dynamic - can grow indefinitely
 * beyond its original size (as supplied to hcreate()).
 *
 * Performance appears to be comparable to that of hsearch(3).
 * The 'source-code' options referred to in hsearch(3)'s 'man' page
 * are not implemented; otherwise functionality is identical.
 *
 * Compilation controls:
 * HASH_DEBUG controls some informative traces, mainly for debugging.
 * HASH_STATISTICS causes HashAccesses and HashCollisions to be maintained;
 * when combined with HASH_DEBUG, these are displayed by hdestroy().
 *
 * Problems & fixes to ejp@ausmelb.oz. WARNING: relies on pre-processor
 * concatenation property, in probably unnecessary code 'optimisation'.
 *
 * snc: fixed concatenation for ANSII C, 10-Mar-1989
 *
 * $Log: hash.c,v $
 * Revision 1.8  1997/10/22 16:36:49  sauderd
 * Changed the use and definitions of the compiler macros MUL and DIV. They
 * seem to be defined and used only within hash.h and hash.c
 *
 * Revision 1.7  1997/01/21 19:19:51  dar
 * made C++ compatible
 *
 * Revision 1.6  1994/03/23  20:06:51  libes
 * botched free in hash destroy
 *
 * Revision 1.5  1993/10/15  18:49:55  libes
 * CADDETC certified
 *
 * Revision 1.4  1992/08/18  18:27:10  libes
 * changed DEBUG to HASH_DEBUG
 *
 * Revision 1.3  1992/08/18  17:16:22  libes
 * rm'd extraneous error messages
 *
 * Revision 1.2  1992/05/31  08:37:18  libes
 * multiple files
 *
 * Revision 1.1  1992/05/28  03:56:55  libes
 * Initial revision
 *
 * Revision 1.4  1992/05/14  10:15:04  libes
 * don't remember
 *
 * Revision 1.3  1992/02/12  07:06:49  libes
 * y
 * y
 * do sub/supertype
 *
 * Revision 1.2  1992/02/09  00:51:02  libes
 * does ref/use correctly
 *
 * Revision 1.1  1992/02/05  08:34:24  libes
 * Initial revision
 *
 * Revision 1.0.1.1  1992/01/22  02:40:04  libes
 * copied from ~pdes
 *
 * Revision 1.9  1992/01/22  02:26:58  libes
 * added code to test hash package
 *
 * Revision 1.8  1991/09/17  02:53:23  libes
 * fixed bug in HASHcopy (new hash tables were coming out empty)
 *
 * Revision 1.7  1991/08/30  16:34:36  libes
 * fixed HASHlist to use state from parameter instead of static
 *
 * Revision 1.6  1991/08/13  22:19:39  libes
 * forgot to declare s, s2, pp, and q.  Oops.
 *
 * Revision 1.5  1991/08/06  19:03:07  libes
 * fixed bugs relating to my previous addition (delete function)
 * added HASHcopy to support DICT_copy via OBJcopy
 *
 * Revision 1.4  1991/07/19  03:57:46  libes
 * added action HASH_DELETE
 * made action HASH_INSERT return failure upon duplicate entry
 *
 * Revision 1.3  1991/02/26  19:40:45  libes
 * Added functions for visiting every member of the hash table, to duplicate
 * similar functionality of linked lists.  Note that current implementation
 * can only walk through one hash table at a time.  This can be improved, but
 * the application code doesn't currently need such a feature.
 *
 * Revision 1.2  1990/09/06  11:06:56  clark
 * BPR 2.1 alpha
 *
 * Revision 1.1  90/06/11  16:44:43  clark
 * Initial revision
 *
 */

#define HASH_C
#include <string.h>
#include <stdlib.h>
#include "express/hash.h"

/*
** Internal routines
*/

static_inline Address   HASHhash( char *, Hash_Table );
static void     HASHexpand_table( Hash_Table );

/*
** Local data
*/

# if HASH_STATISTICS
static long     HashAccesses, HashCollisions;
# endif

/*
** Code
*/

void
HASHinitialize() {
    if( HASH_Table_fl.size_elt == 0 ) {
        MEMinitialize( &HASH_Table_fl, sizeof( struct Hash_Table_ ), 50, 50 );
    }
    if( HASH_Element_fl.size_elt == 0 ) {
        MEMinitialize( &HASH_Element_fl, sizeof( struct Element_ ), 500, 100 );
    }
}

Hash_Table
HASHcreate( unsigned count ) {
    unsigned    i;
    Hash_Table  table;

    /*
    ** Adjust Count to be nearest higher power of 2,
    ** minimum SEGMENT_SIZE, then convert into segments.
    */
    i = SEGMENT_SIZE;
    while( i < count ) {
        i <<= 1;
    }
    count = DIV( i, SEGMENT_SIZE_SHIFT );

    table = HASH_Table_new();
#if 0
    table->in_use = 0;
#endif
    table->SegmentCount = table->p = table->KeyCount = 0;
    /*
    ** Allocate initial 'i' segments of buckets
    */
    for( i = 0; i < count; i++ )
        CALLOC( table->Directory[i], SEGMENT_SIZE, Element )
        /*,   "segment in HASHcreate");*/

        table->SegmentCount = count;
    table->maxp = MUL( count, SEGMENT_SIZE_SHIFT );
    table->MinLoadFactor = 1;
    table->MaxLoadFactor = MAX_LOAD_FACTOR;
# if HASH_DEBUG
    fprintf( stderr,
             "[HASHcreate] table %x count %d maxp %d SegmentCount %d\n",
             table,
             count,
             table->maxp,
             table->SegmentCount );
# endif
# if HASH_STATISTICS
    HashAccesses = HashCollisions = 0;
# endif
    return( table );
}

/* initialize pointer to beginning of hash table so we can step through it */
/* on repeated calls to HASHlist - DEL */
void
HASHlistinit( Hash_Table table, HashEntry * he ) {
    he->i = he->j = 0;
    he->p = 0;
    he->table = table;
    he->type = '*';
#if 0
    table->in_use = 1;
#endif
}

void
HASHlistinit_by_type( Hash_Table table, HashEntry * he, char type ) {
    he->i = he->j = 0;
    he->p = 0;
    he->table = table;
    he->type = type;
#if 0
    table->in_use = 1;
#endif
}

#if 0
/* if you don't step to the end, you can clear the flag this way */
void
HASHlistend( HashEntry * he ) {
    he->table->in_use = 0;
}
#endif

/* provide a way to step through the hash */
Element
HASHlist( HashEntry * he ) {
    int i2 = he->i;
    int j2 = he->j;
    Segment s;

    he->e = 0;

    for( he->i = i2; he->i < he->table->SegmentCount; he->i++ ) {
        /* test probably unnecessary    */
        if( ( s = he->table->Directory[he->i] ) != NULL ) {
            for( he->j = j2; he->j < SEGMENT_SIZE; he->j++ ) {
                if( !he->p ) {
                    he->p = s[he->j];
                }

                /* if he->p is defined, prepare to return it (by
                   setting it to he->e) and begin looking for a new value
                   for he->p
                 */
retry:
                if( he->p ) {
                    if( ( he->type != '*' ) &&
                            ( he->type != he->p->type ) ) {
                        he->p = he->p->next;
                        goto retry;
                    }
                    if( he->e ) {
                        return( he->e );
                    }
                    he->e = he->p;
                    he->p = he->p->next;
                }

                /* avoid incrementing he->j by returning here */
                if( he->p ) {
                    return( he->e );
                }
            }
            j2 = 0;
        }
    }
    /* if he->e was set then it is last one */
#if 0
    he->table->in_use = 0;
#endif
    return( he->e );
}

#if 0
/* this verifies no one else is walking through the table that we might screw up */
/* it should be called before adding, deleting or destroying a table */
HASH_in_use( Hash_Table table, char * action ) {
    fprintf( stderr, "HASH: attempted to %s but hash table in use\n", action );
}
#endif

void
HASHdestroy( Hash_Table table ) {
    unsigned int i, j;
    Segment s;
    Element p, q;

    if( table != HASH_NULL ) {
#if 0
        if( table->in_use ) {
            HASH_in_use( table, "destroy hash table" );
        }
#endif
        for( i = 0; i < table->SegmentCount; i++ ) {
            /* test probably unnecessary    */
            if( ( s = table->Directory[i] ) != NULL ) {
                for( j = 0; j < SEGMENT_SIZE; j++ ) {
                    p = s[j];
                    while( p != NULL ) {
                        q = p->next;
                        HASH_Element_destroy( p );
                        p = q;
                    }
                }
                free( table->Directory[i] );
            }
        }
        HASH_Table_destroy( table );
# if HASH_STATISTICS && HASH_DEBUG
        fprintf( stderr,
                 "[hdestroy] Accesses %ld Collisions %ld\n",
                 HashAccesses,
                 HashCollisions );
# endif
    }
}

// rok
void *
HASHfind( Hash_Table t, char * s ) {
//    Element * ep;
    struct Element_ *ep = NULL;
    struct Element_ *e = malloc( sizeof * e );
    e -> key = s;
    e -> symbol = 0; /*  initialize to 0 - 25-Apr-1994 - kcm */
    ep = HASHsearch( t, e, HASH_FIND );
    free(e);
    return( ep ? ep->data : 0 );
}


// rok
void
HASHinsert( Hash_Table t, char * s, void * data ) {
    Element e2;
//    memset(e, 0, sizeof(s) + sizeof(data));
    struct Element_ *e = malloc( sizeof * e );
    e -> key = s;
    e -> data = data;
    e -> symbol = 0; /*  initialize to 0 - 25-Apr-1994 - kcm */
    e2 = HASHsearch( t, e, HASH_INSERT );
    if( e2 ) {
        printf( "Redeclaration of %s\n", s );
    }
}

Element
HASHsearch( Hash_Table table, Element item, Action action ) {
    Address h;
    Segment CurrentSegment;
    int     SegmentIndex;
    int     SegmentDir;
    Segment p;
    Element q;
    Element deleteme;

    assert( table != HASH_NULL ); /* Kinder really than return(NULL); */
# if HASH_STATISTICS
    HashAccesses++;
# endif
    h = HASHhash( item->key, table );
    SegmentDir = DIV( h, SEGMENT_SIZE_SHIFT );
    SegmentIndex = MOD( h, SEGMENT_SIZE );
    /*
    ** valid segment ensured by HASHhash()
    */
    CurrentSegment = table->Directory[SegmentDir];
    assert( CurrentSegment != NULL ); /* bad failure if tripped   */
    p = CurrentSegment + SegmentIndex;
    q = *p;
    /*
    ** Follow collision chain
    ** Now and after we finish this loop
    **  p = &element, and
    **  q = element
    */
    while( q != NULL && strcmp( q->key, item->key ) ) {
        p = &q->next;
        q = *p;
# if HASH_STATISTICS
        HashCollisions++;
# endif
    }
    /* at this point, we have either found the element or it doesn't exist */
    switch( action ) {
        case HASH_FIND:
            return( ( Element )q );
        case HASH_DELETE:
            if( !q ) {
                return( 0 );
            }
            /* at this point, element exists and action == DELETE */
#if 0
            if( table->in_use ) {
                HASH_in_use( table, "insert element" );
            }
#endif
            deleteme = q;
            *p = q->next;
            /*STRINGfree(deleteme->key);*/
            HASH_Element_destroy( deleteme );
            --table->KeyCount;
            return( deleteme ); /* of course, user shouldn't deref this! */
        case HASH_INSERT:
            /* if trying to insert it (twice), let them know */
            if( q != NULL ) {
                return( q );    /* was return(0);!!!!!?!?! */
            }

#if 0
            if( table->in_use ) {
                HASH_in_use( table, "delete element" );
            }
#endif
            /* at this point, element does not exist and action == INSERT */
            q = HASH_Element_new();
            *p = q;             /* link into chain  */
            /*
            ** Initialize new element
            */
            /* I don't see the point of copying the key!!!! */
            /*    q->key = STRINGcopy(item->key);*/
            q->key = item->key;
            q->data = item->data;
            q->symbol = item->symbol;
            q->type = item->type;
            q->next = NULL;
            /*
            ** table over-full?
            */
            if( ++table->KeyCount / MUL( table->SegmentCount, SEGMENT_SIZE_SHIFT ) > table->MaxLoadFactor ) {
                HASHexpand_table( table );    /* doesn't affect q   */
            }
    }
    return( ( Element )0 ); /* was return (Element)q */
}

/*
** Internal routines
*/

static_inline
Address
HASHhash( char * Key, Hash_Table table ) {
    Address     h, address;
    register unsigned char * k = ( unsigned char * )Key;

    h = 0;
    /*
    ** Convert string to integer
    */
    /*SUPPRESS 112*/
    while( *k )
        /*SUPPRESS 8*/ { /*SUPPRESS 112*/
        h = h * PRIME1 ^ ( *k++ - ' ' );
    }
    h %= PRIME2;
    address = MOD( h, table->maxp );
    if( address < table->p ) {
        address = MOD( h, ( table->maxp << 1 ) );    /* h % (2*table->maxp) */
    }
    return( address );
}

static
void
HASHexpand_table( Hash_Table table ) {
    Address NewAddress;
    int     OldSegmentIndex, NewSegmentIndex;
    int     OldSegmentDir, NewSegmentDir;
    Segment OldSegment, NewSegment;
    Element Current, *Previous, *LastOfNew;

    if( table->maxp + table->p < MUL( DIRECTORY_SIZE, SEGMENT_SIZE_SHIFT ) ) {
        /*
        ** Locate the bucket to be split
        */
        OldSegmentDir = DIV( table->p, SEGMENT_SIZE_SHIFT );
        OldSegment = table->Directory[OldSegmentDir];
        OldSegmentIndex = MOD( table->p, SEGMENT_SIZE );
        /*
        ** Expand address space; if necessary create a new segment
        */
        NewAddress = table->maxp + table->p;
        NewSegmentDir = DIV( NewAddress, SEGMENT_SIZE_SHIFT );
        NewSegmentIndex = MOD( NewAddress, SEGMENT_SIZE );
        if( NewSegmentIndex == 0 ) {
            CALLOC( table->Directory[NewSegmentDir], SEGMENT_SIZE, Element );
        }
        /*  "segment in HASHexpand_table");*/
        NewSegment = table->Directory[NewSegmentDir];
        /*
        ** Adjust state variables
        */
        table->p++;
        if( table->p == table->maxp ) {
            table->maxp <<= 1;  /* table->maxp *= 2 */
            table->p = 0;
        }
        table->SegmentCount++;
        /*
        ** Relocate records to the new bucket
        */
        Previous = &OldSegment[OldSegmentIndex];
        Current = *Previous;
        LastOfNew = &NewSegment[NewSegmentIndex];
        *LastOfNew = NULL;
        while( Current != NULL ) {
            if( HASHhash( Current->key, table ) == NewAddress ) {
                /*
                ** Attach it to the end of the new chain
                */
                *LastOfNew = Current;
                /*
                ** Remove it from old chain
                */
                *Previous = Current->next;
                LastOfNew = &Current->next;
                Current = Current->next;
                *LastOfNew = NULL;
            } else {
                /*
                ** leave it on the old chain
                */
                Previous = &Current->next;
                Current = Current->next;
            }
        }
    }
}

/* make a complete copy of a hash table */
/* Note that individual objects are shallow-copied.  OBJcopy is not called! */
/* But then, it isn't called when objects are inserted/deleted so this seems */
/* reasonable - DEL */
Hash_Table
HASHcopy( Hash_Table oldtable ) {
    Hash_Table newtable;
    Segment s, s2;
    Element * pp;   /* old element */
    Element * qq;   /* new element */
    unsigned int i, j;

    newtable = HASH_Table_new();
    for( i = 0; i < oldtable->SegmentCount; i++ ) {
        CALLOC( newtable->Directory[i], SEGMENT_SIZE, Element );
        /*    "segment in HASHcopy");*/
    }

    newtable->p     = oldtable->p;
    newtable->SegmentCount  = oldtable->SegmentCount;
    newtable->maxp      = oldtable->maxp;
    newtable->MinLoadFactor = oldtable->MinLoadFactor;
    newtable->MaxLoadFactor = oldtable->MaxLoadFactor;
    newtable->KeyCount  = oldtable->KeyCount;

    for( i = 0; i < oldtable->SegmentCount; i++ ) {
        /* test probably unnecessary */
        if( ( s = oldtable->Directory[i] ) != NULL ) {
            s2 = newtable->Directory[i];
            for( j = 0; j < SEGMENT_SIZE; j++ ) {
                qq = &s2[j];
                for( pp = &s[j]; *pp; pp = &( *pp )->next ) {
                    *qq = HASH_Element_new();
                    /*      (*qq)->key = STRINGcopy((*pp)->key);*/
                    /* I really doubt it is necessary to copy the key!!! */
                    ( *qq )->key = ( *pp )->key;
                    ( *qq )->data = ( *pp )->data;
                    ( *qq )->symbol = ( *pp )->symbol;
                    ( *qq )->type = ( *pp )->type;
                    ( *qq )->next = NULL;
                    qq = &( ( *qq )->next );
                }
            }
        }
    }
    return( newtable );
}

/* following code is for testing hash package */
#ifdef HASHTEST
struct Element e1, e2, e3, *e;
struct Hash_Table * t;
HashEntry he;

main() {
    e1.key = "foo";
    e1.data = ( char * )1;
    e2.key = "bar";
    e2.data = ( char * )2;
    e3.key = "herschel";
    e3.data = ( char * )3;

    t = HASHcreate( 100 );
    e = HASHsearch( t, &e1, HASH_INSERT );
    e = HASHsearch( t, &e2, HASH_INSERT );
    e = HASHsearch( t, &e3, HASH_INSERT );
    HASHlistinit( t, &he );
    for( ;; ) {
        e = HASHlist( &he );
        if( !e ) {
            exit( 0 );
        }
        printf( "found key %s, data %d\n", e->key, ( int )e->data );
    }
}
#endif
