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ShaderConverter.py
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from __future__ import annotations
import re
from itertools import groupby
from typing import TYPE_CHECKING, List, Optional, Tuple, TypeVar, Union
from ..enums import (
PassType,
SerializedPropertyType,
ShaderCompilerPlatform,
ShaderGpuProgramType,
TextureDimension,
)
from ..helpers import CompressionHelper
from ..streams import EndianBinaryReader
if TYPE_CHECKING:
from ..classes import (
SerializedPass,
SerializedProperties,
SerializedProperty,
SerializedShader,
SerializedShaderState,
SerializedSubProgram,
SerializedSubShader,
SerializedTagMap,
Shader,
)
HEADER = """
//////////////////////////////////////////
//
// NOTE: This is *not* a valid shader file
//
///////////////////////////////////////////
"""[1:]
T = TypeVar("T")
def export_shader(m_Shader: Shader) -> str:
if m_Shader.m_SubProgramBlob: # 5.3 - 5.4
decompressedBytes = CompressionHelper.decompress_lz4(
bytes(m_Shader.m_SubProgramBlob), m_Shader.decompressedSize
)
blobReader = EndianBinaryReader(decompressedBytes)
program = ShaderProgram(blobReader, m_Shader.object_reader.version)
return HEADER + program.Export(bytes(m_Shader.m_Script).decode("utf8"))
if m_Shader.compressedBlob: # 5.5 and up
return HEADER + ConvertSerializedShader(m_Shader)
return HEADER + bytes(m_Shader.m_Script).decode("utf8")
def ConvertSerializedShader(m_Shader: Shader) -> str:
shaderPrograms = []
platformNumber = len(m_Shader.platforms)
compressed_blob = bytes(m_Shader.compressedBlob)
def get_entry(array: Union[List[T], List[List[T]]], index: int) -> T:
item = array[index]
if isinstance(item, List):
return item[0]
return item
for i in range(platformNumber):
if i >= len(m_Shader.compressedLengths) or i >= len(m_Shader.decompressedLengths):
# m_Shader.platforms shouldn't be longer than m_shader.[de]compressedLengths, but it is
break
compressedSize = get_entry(m_Shader.compressedLengths, i)
decompressedSize = get_entry(m_Shader.decompressedLengths, i)
offset = get_entry(m_Shader.offsets, i)
compressedBytes = compressed_blob[offset : offset + compressedSize]
decompressedBytes = CompressionHelper.decompress_lz4(compressedBytes, decompressedSize)
shaderPrograms.append(
ShaderProgram(
EndianBinaryReader(decompressedBytes, endian="<"),
m_Shader.object_reader.version,
)
)
return ConvertSerializedShaderParsedForm(m_Shader.m_ParsedForm, m_Shader.platforms, shaderPrograms)
def ConvertSerializedShaderParsedForm(
m_ParsedForm: SerializedShader,
platforms: List[int],
shaderPrograms: List[ShaderProgram],
) -> str:
sb: List[str] = [
'Shader "{0}" {{\n'.format(m_ParsedForm.m_Name),
ConvertSerializedProperties(m_ParsedForm.m_PropInfo),
*[
ConvertSerializedSubShader(m_SubShader, platforms, shaderPrograms)
for m_SubShader in m_ParsedForm.m_SubShaders
],
]
if m_ParsedForm.m_FallbackName:
sb.append('Fall back "{0}"\n'.format(m_ParsedForm.m_FallbackName))
if m_ParsedForm.m_CustomEditorName:
sb.append('CustomEditor "{0}"\n'.format(m_ParsedForm.m_CustomEditorName))
sb.append("}")
return "".join(sb)
def ConvertSerializedSubShader(
m_SubShader: SerializedSubShader,
platforms: List[int],
shaderPrograms: List[ShaderProgram],
) -> str:
sb = ["SubShader {\n"]
if m_SubShader.m_LOD != 0:
sb.append(" LOD {0}\n".format(m_SubShader.m_LOD))
sb.append(ConvertSerializedTagMap(m_SubShader.m_Tags, 1))
sb.extend(ConvertSerializedPass(m_Passe, platforms, shaderPrograms) for m_Passe in m_SubShader.m_Passes)
sb.append("}\n")
return "".join(sb)
def ConvertSerializedPass(m_Passe: SerializedPass, platforms: List[int], shaderPrograms: List[ShaderProgram]) -> str:
sb = []
if m_Passe.m_Type == PassType.kPassTypeNormal:
sb.append(" Pass ")
elif m_Passe.m_Type == PassType.kPassTypeUse:
sb.append(" UsePass ")
elif m_Passe.m_Type == PassType.kPassTypeGrab:
sb.append(" GrabPass ")
if m_Passe.m_Type == PassType.kPassTypeUse:
sb.append('"{0}"\n'.format(m_Passe.m_UseName))
else:
sb.append("{\n")
if m_Passe.m_Type == PassType.kPassTypeGrab:
if m_Passe.m_TextureName:
sb.append(' "{0}"\n'.format(m_Passe.m_TextureName))
else:
sb.append(ConvertSerializedShaderState(m_Passe.m_State))
if len(m_Passe.progVertex.m_SubPrograms) > 0:
sb.append('Program "vp" {\n')
sb.append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platforms, shaderPrograms))
sb.append("}\n")
if len(m_Passe.progFragment.m_SubPrograms) > 0:
sb.append('Program "fp" {\n')
sb.append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platforms, shaderPrograms))
sb.append("}\n")
if len(m_Passe.progGeometry.m_SubPrograms) > 0:
sb.append('Program "gp" {\n')
sb.append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platforms, shaderPrograms))
sb.append("}\n")
if len(m_Passe.progHull.m_SubPrograms) > 0:
sb.append('Program "hp" {\n')
sb.append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platforms, shaderPrograms))
sb.append("}\n")
if len(m_Passe.progDomain.m_SubPrograms) > 0:
sb.append('Program "dp" {\n')
sb.append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platforms, shaderPrograms))
sb.append("}\n")
sb.append("}\n")
return "".join(sb)
def ConvertSerializedSubPrograms(
m_SubPrograms: List[SerializedSubProgram],
platforms: List[int],
shaderPrograms: List[ShaderProgram],
) -> str:
sb = []
def indexFunc(x: SerializedSubProgram):
return x.m_BlobIndex
def typeFunc(x: SerializedSubProgram):
return x.m_GpuProgramType
groups = groupby(sorted(m_SubPrograms, key=indexFunc), indexFunc)
for _, _group in groups:
group = list(_group)
programs = groupby(sorted(group, key=typeFunc), typeFunc)
for programKey, _programList in programs:
subPrograms = list(_programList)
isTier = len(subPrograms) > 1
for i in range(len(platforms)):
if i >= len(shaderPrograms):
# platforms shouldn't be longer than shaderPrograms, but it is
break
platform = platforms[i]
if CheckGpuProgramUsable(platform, programKey):
for subProgram in subPrograms:
sb.append('SubProgram "{0} '.format(GetPlatformString(platform)))
if isTier:
sb.append("hw_tier{0:02} ".format(subProgram.m_ShaderHardwareTier))
sb.append('" {\n')
sb.append(shaderPrograms[i].m_SubPrograms[subProgram.m_BlobIndex].Export())
sb.append("\n}\n")
break
return "".join(sb)
def ConvertSerializedShaderState(m_State: SerializedShaderState) -> str:
sb = []
if m_State.m_Name:
sb.append(' Name "{0}"\n'.format(m_State.m_Name))
if m_State.m_LOD != 0:
sb.append(" LOD {0}\n".format(m_State.m_LOD))
sb.append(ConvertSerializedTagMap(m_State.m_Tags, 2))
# sb.append(ConvertSerializedShaderRTBlendState(m_State.rtBlend))
if m_State.alphaToMask.val > 0:
sb.append(" AlphaToMask On\n")
if m_State.zClip and m_State.zClip.val != 1:
sb.append(" ZClip Off\n")
if m_State.zTest.val != 4:
sb.append(" ZTest ")
if m_State.zTest.val == 0: # kFuncDisabled
sb.append("Off")
elif m_State.zTest.val == 1: # kFuncNever
sb.append("Never")
elif m_State.zTest.val == 2: # kFuncLess
sb.append("Less")
elif m_State.zTest.val == 3: # kFuncEqual
sb.append("Equal")
elif m_State.zTest.val == 5: # kFuncGreater
sb.append("Greater")
elif m_State.zTest.val == 6: # kFuncNotEqual
sb.append("NotEqual")
elif m_State.zTest.val == 7: # kFuncGEqual
sb.append("GEqual")
elif m_State.zTest.val == 8: # kFuncAlways
sb.append("Always")
sb.append("\n")
if m_State.zWrite.val != 1: # ZWrite On
sb.append(" ZWrite Off\n")
if m_State.culling.val != 2: # Cull Back
sb.append(" Cull ")
if m_State.culling.val == 0: # kCullOff
sb.append("Off")
elif m_State.culling.val == 1: # kCullFront
sb.append("Front")
sb.append("\n")
if m_State.offsetFactor.val != 0 or m_State.offsetUnits.val != 0:
sb.append(" Offset {0}, {1}\n".format(m_State.offsetFactor.val, m_State.offsetUnits.val))
# TODO Stencil
# TODO Fog
if m_State.lighting:
sb.append(" Lighting {0}\n".format(m_State.lighting and "On" or "Off"))
sb.append(" GpuProgramID {0}\n".format(m_State.gpuProgramID))
return "".join(sb)
def ConvertSerializedShaderRTBlendState(rbBlend):
# TODO Blend
sb = []
return "".join(sb)
def ConvertSerializedTagMap(m_Tags: SerializedTagMap, intent: int) -> str:
if m_Tags.tags:
return "".join(
[
" " * intent,
"Tags { ",
*[f'"{key}" = "{value}" ' for key, value in m_Tags.tags],
"}\n",
]
)
return ""
def ConvertSerializedProperties(m_PropInfo: SerializedProperties) -> str:
return "\n".join(
[
"Properties {\n",
*[ConvertSerializedProperty(m_Prop) for m_Prop in m_PropInfo.m_Props],
"}\n",
]
)
def ConvertSerializedProperty(m_Prop: SerializedProperty) -> str:
sb = ["[{0}] ".format(m_Attribute) for m_Attribute in m_Prop.m_Attributes]
sb.append('{0} ("{1}", '.format(m_Prop.m_Name, m_Prop.m_Description))
if m_Prop.m_Type == SerializedPropertyType.kColor:
sb.append("Color")
elif m_Prop.m_Type == SerializedPropertyType.kVector:
sb.append("Vector")
elif m_Prop.m_Type == SerializedPropertyType.kFloat:
sb.append("Float")
elif m_Prop.m_Type == SerializedPropertyType.kRange:
sb.append("Range({0:g}, {1:g})".format(m_Prop.m_DefValue_1_, m_Prop.m_DefValue_2_))
elif m_Prop.m_Type == SerializedPropertyType.kTexture:
if m_Prop.m_DefTexture.m_TexDim == TextureDimension.kTexDimAny:
sb.append("any")
elif m_Prop.m_DefTexture.m_TexDim == TextureDimension.kTexDim2D:
sb.append("2D")
elif m_Prop.m_DefTexture.m_TexDim == TextureDimension.kTexDim3D:
sb.append("3D")
elif m_Prop.m_DefTexture.m_TexDim == TextureDimension.kTexDimCUBE:
sb.append("Cube")
elif m_Prop.m_DefTexture.m_TexDim == TextureDimension.kTexDim2DArray:
sb.append("2DArray")
elif m_Prop.m_DefTexture.m_TexDim == TextureDimension.kTexDimCubeArray:
sb.append("CubeArray")
sb.append(") = ")
if m_Prop.m_Type in [SerializedPropertyType.kColor, SerializedPropertyType.kVector]:
sb.append(
"({0:g},{1:g},{2:g},{3:g})".format(
m_Prop.m_DefValue_0_,
m_Prop.m_DefValue_1_,
m_Prop.m_DefValue_2_,
m_Prop.m_DefValue_3_,
)
)
elif m_Prop.m_Type in [
SerializedPropertyType.kFloat,
SerializedPropertyType.kRange,
]:
sb.append(m_Prop.m_DefValue_0_)
elif m_Prop.m_Type == SerializedPropertyType.kTexture:
sb.append('"{0}" {{ }}'.format(m_Prop.m_DefTexture.m_DefaultName))
else:
raise ValueError(m_Prop.m_Type)
sb.append("\n")
return "".join(map(str, sb))
def CheckGpuProgramUsable(platform: int, programType: int) -> bool:
if platform == ShaderCompilerPlatform.kShaderCompPlatformGL:
return programType == ShaderGpuProgramType.kShaderGpuProgramGLLegacy
elif platform == ShaderCompilerPlatform.kShaderCompPlatformD3D9:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20
or programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30
or programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
or programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformXbox360:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformD3D11:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50
or programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformGLES20:
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES
elif platform == ShaderCompilerPlatform.kShaderCompPlatformNaCl:
raise NotImplementedError
elif platform == ShaderCompilerPlatform.kShaderCompPlatformFlash:
raise NotImplementedError
elif platform == ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
or programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
or programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
or programType == ShaderGpuProgramType.kShaderGpuProgramGLES3
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPSP2:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPS4:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPSM:
raise NotImplementedError
elif platform == ShaderCompilerPlatform.kShaderCompPlatformMetal:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
or programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
or programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
or programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformN3DS:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformWiiU:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformVulkan:
return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV
elif platform == ShaderCompilerPlatform.kShaderCompPlatformSwitch:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
elif platform == ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
return (
programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
or programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS
)
else:
raise NotImplementedError
def GetPlatformString(platform: int):
if platform == ShaderCompilerPlatform.kShaderCompPlatformGL:
return "openGL"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformD3D9:
return "d3d9"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformXbox360:
return "xbox360"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPS3:
return "ps3"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformD3D11:
return "d3d11"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformGLES20:
return "gles"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformNaCl:
return "glesdesktop"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformFlash:
return "flash"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
return "d3d11_9x"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
return "gles3"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPSP2:
return "psp2"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPS4:
return "ps4"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
return "xboxone"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformPSM:
return "psm"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformMetal:
return "metal"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
return "glcore"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformN3DS:
return "n3ds"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformWiiU:
return "wiiu"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformVulkan:
return "vulkan"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformSwitch:
return "switch"
elif platform == ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
return "xboxone+_d3d12"
else:
return "unknown"
class ShaderProgram:
m_SubPrograms: List[ShaderSubProgram]
def __init__(self, reader: EndianBinaryReader, version: Tuple[int, int, int, int]):
subProgramCapacity = reader.read_int()
self.m_SubPrograms = [None] * subProgramCapacity
if version >= (2019, 3): # 2019.3 and up
entrySize = 12
else:
entrySize = 8
for i in range(subProgramCapacity):
reader.Position = 4 + i * entrySize
offset = reader.read_int()
reader.Position = offset
self.m_SubPrograms[i] = ShaderSubProgram(reader)
def Export(self, shader: str) -> str:
shader = re.sub(
r"GpuProgramIndex (.+)",
lambda math: self.m_SubPrograms[int(math.group(1))].Export(),
shader,
)
return shader
class ShaderSubProgram:
m_Version: int
m_Keywords: List[str]
m_ProgramCode: bytes
m_LocalKeywords: Optional[List[str]]
def __init__(self, reader: EndianBinaryReader):
# LoadGpuProgramFromData
# 201509030 - Unity 5.3
# 201510240 - Unity 5.4
# 201608170 - Unity 5.5
# 201609010 - Unity 5.6, 2017.1 & 2017.2
# 201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
# 201802150 - Unity 2018.2 & Unity 2018.3
# 201806140 - Unity 2019.1~2020.1
# 202012090 - Unity 2021.2
self.m_Version = reader.read_int()
self.m_ProgramType = ShaderGpuProgramType(reader.read_int())
reader.Position += 12
if self.m_Version >= 201608170:
reader.Position += 4
m_KeywordSize = reader.read_int()
self.m_Keywords = [reader.read_aligned_string() for _ in range(m_KeywordSize)]
if 201806140 <= self.m_Version < 202012090:
m_LocalKeywordsSize = reader.read_int()
self.m_LocalKeywords = [reader.read_aligned_string() for _ in range(m_LocalKeywordsSize)]
else:
self.m_LocalKeywords = None
self.m_ProgramCode = reader.read_byte_array()
reader.align_stream()
def Export(self) -> str:
sb = []
if len(self.m_Keywords) > 0:
sb.append("Keywords { ")
for keyword in self.m_Keywords:
sb.append('"{0}" '.format(keyword))
sb.append("}\n")
if (
getattr(self, "m_LocalKeywords") is not None # noqa: B009
and len(self.m_LocalKeywords) > 0 # type: ignore
):
sb.append("Local Keywords { ")
for keyword in self.m_LocalKeywords: # type: ignore
sb.append('"{0}" '.format(keyword))
sb.append("}\n")
sb.append('"')
if len(self.m_ProgramCode) > 0:
if self.m_ProgramType in [
ShaderGpuProgramType.kShaderGpuProgramGLLegacy,
ShaderGpuProgramType.kShaderGpuProgramGLES31AEP,
ShaderGpuProgramType.kShaderGpuProgramGLES31,
ShaderGpuProgramType.kShaderGpuProgramGLES3,
ShaderGpuProgramType.kShaderGpuProgramGLES,
ShaderGpuProgramType.kShaderGpuProgramGLCore32,
ShaderGpuProgramType.kShaderGpuProgramGLCore41,
ShaderGpuProgramType.kShaderGpuProgramGLCore43,
]:
sb.append(bytes(self.m_ProgramCode).decode("utf8"))
elif self.m_ProgramType in [
ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20,
ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30,
ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20,
ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30,
]:
sb.append("// shader disassembly not supported on DXBC")
elif self.m_ProgramType in [
ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex,
ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel,
ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40,
ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50,
ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40,
ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50,
ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40,
ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50,
ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50,
ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50,
]:
sb.append("// shader disassembly not supported on DXBC")
elif self.m_ProgramType in [
ShaderGpuProgramType.kShaderGpuProgramMetalVS,
ShaderGpuProgramType.kShaderGpuProgramMetalFS,
]:
reader = EndianBinaryReader(self.m_ProgramCode, endian="<")
fourCC = reader.read_u_int()
if fourCC == 0xF00DCAFE:
offset = reader.read_int()
reader.Position = offset
_entryName = reader.read_string_to_null()
buff = reader.read_bytes(int(reader.Length - reader.Position))
sb.append(bytes(buff).decode("utf8"))
elif self.m_ProgramType == ShaderGpuProgramType.kShaderGpuProgramSPIRV:
# TODO SpirVShaderConverter
pass
elif self.m_ProgramType in [
ShaderGpuProgramType.kShaderGpuProgramConsoleVS,
ShaderGpuProgramType.kShaderGpuProgramConsoleFS,
ShaderGpuProgramType.kShaderGpuProgramConsoleHS,
ShaderGpuProgramType.kShaderGpuProgramConsoleDS,
ShaderGpuProgramType.kShaderGpuProgramConsoleGS,
]:
sb.append(bytes(self.m_ProgramCode).decode("utf8"))
else:
sb.append("//shader disassembly not supported on {0}".format(self.m_ProgramType))
sb.append('"')
return "".join(sb)