from typing import Dict, Union from ..enums.ClassIDType import ClassIDType as CIT from . import ( AimConstraint, AnchoredJoint2D, Animation, AnimationClip, Animator, AnimatorController, AnimatorOverrideController, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AnimatorTransition, AnimatorTransitionBase, AnnotationManager, AreaEffector2D, ArticulationBody, AssemblyDefinitionAsset, AssemblyDefinitionImporter, AssemblyDefinitionReferenceAsset, AssemblyDefinitionReferenceImporter, AssetBundle, AssetBundleManifest, AssetDatabaseV1, AssetImporter, AssetImporterLog, AssetImportInProgressProxy, AssetMetaData, AssetServerCache, ASTCImporter, AudioBehaviour, AudioBuildInfo, AudioChorusFilter, AudioClip, AudioDistortionFilter, AudioEchoFilter, AudioFilter, AudioHighPassFilter, AudioImporter, AudioListener, AudioLowPassFilter, AudioManager, AudioMixer, AudioMixerController, AudioMixerEffectController, AudioMixerGroup, AudioMixerGroupController, AudioMixerLiveUpdateBool, AudioMixerLiveUpdateFloat, AudioMixerSnapshot, AudioMixerSnapshotController, AudioReverbFilter, AudioReverbZone, AudioSource, Avatar, AvatarMask, BaseAnimationTrack, BaseVideoTexture, Behaviour, BillboardAsset, BillboardRenderer, BlendTree, BoxCollider, BoxCollider2D, BuildReport, BuildSettings, BuiltAssetBundleInfoSet, BuoyancyEffector2D, CachedSpriteAtlas, CachedSpriteAtlasRuntimeData, Camera, Canvas, CanvasGroup, CanvasRenderer, CapsuleCollider, CapsuleCollider2D, CGProgram, CharacterController, CharacterJoint, CircleCollider2D, Cloth, ClothRenderer, CloudWebServicesManager, ClusterInputManager, Collider, Collider2D, Collision, Collision2D, Component, CompositeCollider2D, ComputeShader, ComputeShaderImporter, ConfigurableJoint, ConstantForce, ConstantForce2D, CrashReportManager, Cubemap, CubemapArray, CustomRenderTexture, DDSImporter, DefaultAsset, DefaultImporter, DelayedCallManager, Derived, DistanceJoint2D, EdgeCollider2D, EditorBuildSettings, EditorExtension, EditorExtensionImpl, EditorProjectAccess, EditorSettings, EditorUserBuildSettings, EditorUserSettings, Effector2D, EllipsoidParticleEmitter, EmptyObject, FakeComponent, FBXImporter, FixedJoint, FixedJoint2D, Flare, FlareLayer, Font, FrictionJoint2D, GameManager, GameObject, GameObjectRecorder, GlobalGameManager, GraphicsSettings, Grid, GridLayout, GUIDSerializer, GUIElement, GUILayer, GUIText, GUITexture, Halo, HaloLayer, HaloManager, HierarchyState, HingeJoint, HingeJoint2D, HumanTemplate, IConstraint, IHVImageFormatImporter, InputManager, InspectorExpandedState, InteractiveCloth, Joint, Joint2D, KTXImporter, LensFlare, LevelGameManager, LibraryAssetImporter, Light, LightingDataAsset, LightingDataAssetParent, LightingSettings, LightmapParameters, LightmapSettings, LightProbeGroup, LightProbeProxyVolume, LightProbes, LineRenderer, LocalizationAsset, LocalizationImporter, LODGroup, LookAtConstraint, LowerResBlitTexture, MasterServerInterface, Material, Mesh, Mesh3DSImporter, MeshCollider, MeshFilter, MeshParticleEmitter, MeshRenderer, ModelImporter, MonoBehaviour, MonoImporter, MonoManager, MonoObject, MonoScript, Motion, MovieImporter, MovieTexture, MultiArtifactTestImporter, NamedObject, NativeFormatImporter, NativeObjectType, NavMeshAgent, NavMeshData, NavMeshObsolete, NavMeshObstacle, NavMeshProjectSettings, NavMeshSettings, NetworkManager, NetworkView, NewAnimationTrack, NScreenBridge, Object, OcclusionArea, OcclusionCullingData, OcclusionCullingSettings, OcclusionPortal, OffMeshLink, PackageManifest, PackageManifestImporter, PackedAssets, ParentConstraint, ParticleAnimator, ParticleEmitter, ParticleRenderer, ParticleSystem, ParticleSystemForceField, ParticleSystemRenderer, PerformanceReportingManager, PhysicMaterial, Physics2DSettings, PhysicsManager, PhysicsMaterial2D, PhysicsUpdateBehaviour2D, Pipeline, PlatformEffector2D, PlatformModuleSetup, PlayableDirector, PlayerSettings, PluginBuildInfo, PluginImporter, PointEffector2D, Polygon2D, PolygonCollider2D, PositionConstraint, PrefabImporter, PrefabInstance, PreloadData, Preset, PresetManager, PreviewAnimationClip, ProceduralMaterial, ProceduralTexture, Projector, PropertyModificationsTargetTestObject, PVRImporter, QualitySettings, RaycastCollider, RayTracingShader, RayTracingShaderImporter, RectTransform, ReferencesArtifactGenerator, ReflectionProbe, RelativeJoint2D, Renderer, RendererFake, RenderPassAttachment, RenderSettings, RenderTexture, ResourceManager, Rigidbody, Rigidbody2D, RootMotionData, RotationConstraint, RuntimeAnimatorController, RuntimeInitializeOnLoadManager, SampleClip, ScaleConstraint, SceneAsset, ScenesUsingAssets, SceneVisibilityState, ScriptableCamera, ScriptedImporter, ScriptMapper, SerializableManagedHost, SerializableManagedRefTestClass, Shader, ShaderImporter, ShaderVariantCollection, SiblingDerived, SketchUpImporter, SkinnedCloth, SkinnedMeshRenderer, Skybox, SliderJoint2D, SortingGroup, SparseTexture, SpeedTreeImporter, SpeedTreeWindAsset, SphereCollider, SpringJoint, SpringJoint2D, Sprite, SpriteAtlas, SpriteAtlasAsset, SpriteAtlasDatabase, SpriteAtlasImporter, SpriteMask, SpriteRenderer, SpriteShapeRenderer, StreamingController, StreamingManager, SubDerived, SubstanceArchive, SubstanceImporter, SurfaceEffector2D, TagManager, TargetJoint2D, Terrain, TerrainCollider, TerrainData, TerrainLayer, TestObjectVectorPairStringBool, TestObjectWithSerializedAnimationCurve, TestObjectWithSerializedArray, TestObjectWithSerializedMapStringBool, TestObjectWithSerializedMapStringNonAlignedStruct, TestObjectWithSpecialLayoutOne, TestObjectWithSpecialLayoutTwo, TextAsset, TextMesh, TextScriptImporter, Texture, Texture2D, Texture2DArray, Texture3D, TextureImporter, Tilemap, TilemapCollider2D, TilemapRenderer, TimeManager, TrailRenderer, Transform, Tree, TrueTypeFontImporter, UnityAdsManager, UnityAnalyticsManager, UnityConnectSettings, Vector3f, VersionControlSettings, VFXManager, VFXRenderer, VideoClip, VideoClipImporter, VideoPlayer, VisualEffect, VisualEffectAsset, VisualEffectImporter, VisualEffectObject, VisualEffectResource, VisualEffectSubgraph, VisualEffectSubgraphBlock, VisualEffectSubgraphOperator, WebCamTexture, WheelCollider, WheelJoint2D, WindZone, WorldAnchor, WorldParticleCollider, ) ClassIDTypeToClassMapValueType = Union[ AimConstraint, AnchoredJoint2D, Animation, AnimationClip, Animator, AnimatorController, AnimatorOverrideController, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AnimatorTransition, AnimatorTransitionBase, AnnotationManager, AreaEffector2D, ArticulationBody, AssemblyDefinitionAsset, AssemblyDefinitionImporter, AssemblyDefinitionReferenceAsset, AssemblyDefinitionReferenceImporter, AssetBundle, AssetBundleManifest, AssetDatabaseV1, AssetImporter, AssetImporterLog, AssetImportInProgressProxy, AssetMetaData, AssetServerCache, ASTCImporter, AudioBehaviour, AudioBuildInfo, AudioChorusFilter, AudioClip, AudioDistortionFilter, AudioEchoFilter, AudioFilter, AudioHighPassFilter, AudioImporter, AudioListener, AudioLowPassFilter, AudioManager, AudioMixer, AudioMixerController, AudioMixerEffectController, AudioMixerGroup, AudioMixerGroupController, AudioMixerLiveUpdateBool, AudioMixerLiveUpdateFloat, AudioMixerSnapshot, AudioMixerSnapshotController, AudioReverbFilter, AudioReverbZone, AudioSource, Avatar, AvatarMask, BaseAnimationTrack, BaseVideoTexture, Behaviour, BillboardAsset, BillboardRenderer, BlendTree, BoxCollider, BoxCollider2D, BuildReport, BuildSettings, BuiltAssetBundleInfoSet, BuoyancyEffector2D, CachedSpriteAtlas, CachedSpriteAtlasRuntimeData, Camera, Canvas, CanvasGroup, CanvasRenderer, CapsuleCollider, CapsuleCollider2D, CGProgram, CharacterController, CharacterJoint, CircleCollider2D, Cloth, ClothRenderer, CloudWebServicesManager, ClusterInputManager, Collider, Collider2D, Collision, Collision2D, Component, CompositeCollider2D, ComputeShader, ComputeShaderImporter, ConfigurableJoint, ConstantForce, ConstantForce2D, CrashReportManager, Cubemap, CubemapArray, CustomRenderTexture, DDSImporter, DefaultAsset, DefaultImporter, DelayedCallManager, Derived, DistanceJoint2D, EdgeCollider2D, EditorBuildSettings, EditorExtension, EditorExtensionImpl, EditorProjectAccess, EditorSettings, EditorUserBuildSettings, EditorUserSettings, Effector2D, EllipsoidParticleEmitter, EmptyObject, FakeComponent, FBXImporter, FixedJoint, FixedJoint2D, Flare, FlareLayer, Font, FrictionJoint2D, GameManager, GameObject, GameObjectRecorder, GlobalGameManager, GraphicsSettings, Grid, GridLayout, GUIDSerializer, GUIElement, GUILayer, GUIText, GUITexture, Halo, HaloLayer, HaloManager, HierarchyState, HingeJoint, HingeJoint2D, HumanTemplate, IConstraint, IHVImageFormatImporter, InputManager, InspectorExpandedState, InteractiveCloth, Joint, Joint2D, KTXImporter, LensFlare, LevelGameManager, LibraryAssetImporter, Light, LightingDataAsset, LightingDataAssetParent, LightingSettings, LightmapParameters, LightmapSettings, LightProbeGroup, LightProbeProxyVolume, LightProbes, LineRenderer, LocalizationAsset, LocalizationImporter, LODGroup, LookAtConstraint, LowerResBlitTexture, MasterServerInterface, Material, Mesh, Mesh3DSImporter, MeshCollider, MeshFilter, MeshParticleEmitter, MeshRenderer, ModelImporter, MonoBehaviour, MonoImporter, MonoManager, MonoObject, MonoScript, Motion, MovieImporter, MovieTexture, MultiArtifactTestImporter, NamedObject, NativeFormatImporter, NativeObjectType, NavMeshAgent, NavMeshData, NavMeshObsolete, NavMeshObstacle, NavMeshProjectSettings, NavMeshSettings, NetworkManager, NetworkView, NewAnimationTrack, NScreenBridge, Object, OcclusionArea, OcclusionCullingData, OcclusionCullingSettings, OcclusionPortal, OffMeshLink, PackageManifest, PackageManifestImporter, PackedAssets, ParentConstraint, ParticleAnimator, ParticleEmitter, ParticleRenderer, ParticleSystem, ParticleSystemForceField, ParticleSystemRenderer, PerformanceReportingManager, PhysicMaterial, Physics2DSettings, PhysicsManager, PhysicsMaterial2D, PhysicsUpdateBehaviour2D, Pipeline, PlatformEffector2D, PlatformModuleSetup, PlayableDirector, PlayerSettings, PluginBuildInfo, PluginImporter, PointEffector2D, Polygon2D, PolygonCollider2D, PositionConstraint, PrefabImporter, PrefabInstance, PreloadData, Preset, PresetManager, PreviewAnimationClip, ProceduralMaterial, ProceduralTexture, Projector, PropertyModificationsTargetTestObject, PVRImporter, QualitySettings, RaycastCollider, RayTracingShader, RayTracingShaderImporter, RectTransform, ReferencesArtifactGenerator, ReflectionProbe, RelativeJoint2D, Renderer, RendererFake, RenderPassAttachment, RenderSettings, RenderTexture, ResourceManager, Rigidbody, Rigidbody2D, RootMotionData, RotationConstraint, RuntimeAnimatorController, RuntimeInitializeOnLoadManager, SampleClip, ScaleConstraint, SceneAsset, ScenesUsingAssets, SceneVisibilityState, ScriptableCamera, ScriptedImporter, ScriptMapper, SerializableManagedHost, SerializableManagedRefTestClass, Shader, ShaderImporter, ShaderVariantCollection, SiblingDerived, SketchUpImporter, SkinnedCloth, SkinnedMeshRenderer, Skybox, SliderJoint2D, SortingGroup, SparseTexture, SpeedTreeImporter, SpeedTreeWindAsset, SphereCollider, SpringJoint, SpringJoint2D, Sprite, SpriteAtlas, SpriteAtlasAsset, SpriteAtlasDatabase, SpriteAtlasImporter, SpriteMask, SpriteRenderer, SpriteShapeRenderer, StreamingController, StreamingManager, SubDerived, SubstanceArchive, SubstanceImporter, SurfaceEffector2D, TagManager, TargetJoint2D, Terrain, TerrainCollider, TerrainData, TerrainLayer, TestObjectVectorPairStringBool, TestObjectWithSerializedAnimationCurve, TestObjectWithSerializedArray, TestObjectWithSerializedMapStringBool, TestObjectWithSerializedMapStringNonAlignedStruct, TestObjectWithSpecialLayoutOne, TestObjectWithSpecialLayoutTwo, TextAsset, TextMesh, TextScriptImporter, Texture, Texture2D, Texture2DArray, Texture3D, TextureImporter, Tilemap, TilemapCollider2D, TilemapRenderer, TimeManager, TrailRenderer, Transform, Tree, TrueTypeFontImporter, UnityAdsManager, UnityAnalyticsManager, UnityConnectSettings, Vector3f, VersionControlSettings, VFXManager, VFXRenderer, VideoClip, VideoClipImporter, VideoPlayer, VisualEffect, VisualEffectAsset, VisualEffectImporter, VisualEffectObject, VisualEffectResource, VisualEffectSubgraph, VisualEffectSubgraphBlock, VisualEffectSubgraphOperator, WebCamTexture, WheelCollider, WheelJoint2D, WindZone, WorldAnchor, WorldParticleCollider, ] ClassIDTypeToClassMap: Dict[CIT, ClassIDTypeToClassMapValueType] = { CIT.Object: Object, CIT.GameObject: GameObject, CIT.Component: Component, CIT.LevelGameManager: LevelGameManager, CIT.Transform: Transform, CIT.TimeManager: TimeManager, CIT.GlobalGameManager: GlobalGameManager, CIT.Behaviour: Behaviour, CIT.GameManager: GameManager, CIT.AudioManager: AudioManager, CIT.ParticleAnimator: ParticleAnimator, CIT.InputManager: InputManager, CIT.EllipsoidParticleEmitter: EllipsoidParticleEmitter, CIT.Pipeline: Pipeline, CIT.EditorExtension: EditorExtension, CIT.Physics2DSettings: Physics2DSettings, CIT.Camera: Camera, CIT.Material: Material, CIT.MeshRenderer: MeshRenderer, CIT.Renderer: Renderer, CIT.ParticleRenderer: ParticleRenderer, CIT.Texture: Texture, CIT.Texture2D: Texture2D, CIT.OcclusionCullingSettings: OcclusionCullingSettings, CIT.GraphicsSettings: GraphicsSettings, CIT.MeshFilter: MeshFilter, CIT.OcclusionPortal: OcclusionPortal, CIT.Mesh: Mesh, CIT.Skybox: Skybox, CIT.QualitySettings: QualitySettings, CIT.Shader: Shader, CIT.TextAsset: TextAsset, CIT.Rigidbody2D: Rigidbody2D, CIT.Physics2DManager: Physics2DSettings, CIT.Collider2D: Collider2D, CIT.Rigidbody: Rigidbody, CIT.PhysicsManager: PhysicsManager, CIT.Collider: Collider, CIT.Joint: Joint, CIT.CircleCollider2D: CircleCollider2D, CIT.HingeJoint: HingeJoint, CIT.PolygonCollider2D: PolygonCollider2D, CIT.BoxCollider2D: BoxCollider2D, CIT.PhysicsMaterial2D: PhysicsMaterial2D, CIT.MeshCollider: MeshCollider, CIT.BoxCollider: BoxCollider, CIT.CompositeCollider2D: CompositeCollider2D, CIT.EdgeCollider2D: EdgeCollider2D, CIT.CapsuleCollider2D: CapsuleCollider2D, CIT.ComputeShader: ComputeShader, CIT.AnimationClip: AnimationClip, CIT.ConstantForce: ConstantForce, CIT.WorldParticleCollider: WorldParticleCollider, CIT.TagManager: TagManager, CIT.AudioListener: AudioListener, CIT.AudioSource: AudioSource, CIT.AudioClip: AudioClip, CIT.RenderTexture: RenderTexture, CIT.CustomRenderTexture: CustomRenderTexture, CIT.MeshParticleEmitter: MeshParticleEmitter, CIT.ParticleEmitter: ParticleEmitter, CIT.Cubemap: Cubemap, CIT.Avatar: Avatar, CIT.AnimatorController: AnimatorController, CIT.GUILayer: GUILayer, CIT.RuntimeAnimatorController: RuntimeAnimatorController, CIT.ScriptMapper: ScriptMapper, CIT.Animator: Animator, CIT.TrailRenderer: TrailRenderer, CIT.DelayedCallManager: DelayedCallManager, CIT.TextMesh: TextMesh, CIT.RenderSettings: RenderSettings, CIT.Light: Light, CIT.CGProgram: CGProgram, CIT.BaseAnimationTrack: BaseAnimationTrack, CIT.Animation: Animation, CIT.MonoBehaviour: MonoBehaviour, CIT.MonoScript: MonoScript, CIT.MonoManager: MonoManager, CIT.Texture3D: Texture3D, CIT.NewAnimationTrack: NewAnimationTrack, CIT.Projector: Projector, CIT.LineRenderer: LineRenderer, CIT.Flare: Flare, CIT.Halo: Halo, CIT.LensFlare: LensFlare, CIT.FlareLayer: FlareLayer, CIT.HaloLayer: HaloLayer, CIT.NavMeshProjectSettings: NavMeshProjectSettings, CIT.HaloManager: HaloManager, CIT.Font: Font, CIT.PlayerSettings: PlayerSettings, CIT.NamedObject: NamedObject, CIT.GUITexture: GUITexture, CIT.GUIText: GUIText, CIT.GUIElement: GUIElement, CIT.PhysicMaterial: PhysicMaterial, CIT.SphereCollider: SphereCollider, CIT.CapsuleCollider: CapsuleCollider, CIT.SkinnedMeshRenderer: SkinnedMeshRenderer, CIT.FixedJoint: FixedJoint, CIT.RaycastCollider: RaycastCollider, CIT.BuildSettings: BuildSettings, CIT.AssetBundle: AssetBundle, CIT.CharacterController: CharacterController, CIT.CharacterJoint: CharacterJoint, CIT.SpringJoint: SpringJoint, CIT.WheelCollider: WheelCollider, CIT.ResourceManager: ResourceManager, CIT.NetworkView: NetworkView, CIT.NetworkManager: NetworkManager, CIT.PreloadData: PreloadData, CIT.MovieTexture: MovieTexture, CIT.ConfigurableJoint: ConfigurableJoint, CIT.TerrainCollider: TerrainCollider, CIT.MasterServerInterface: MasterServerInterface, CIT.TerrainData: TerrainData, CIT.LightmapSettings: LightmapSettings, CIT.WebCamTexture: WebCamTexture, CIT.EditorSettings: EditorSettings, CIT.InteractiveCloth: InteractiveCloth, CIT.ClothRenderer: ClothRenderer, CIT.EditorUserSettings: EditorUserSettings, CIT.SkinnedCloth: SkinnedCloth, CIT.AudioReverbFilter: AudioReverbFilter, CIT.AudioHighPassFilter: AudioHighPassFilter, CIT.AudioChorusFilter: AudioChorusFilter, CIT.AudioReverbZone: AudioReverbZone, CIT.AudioEchoFilter: AudioEchoFilter, CIT.AudioLowPassFilter: AudioLowPassFilter, CIT.AudioDistortionFilter: AudioDistortionFilter, CIT.SparseTexture: SparseTexture, CIT.AudioBehaviour: AudioBehaviour, CIT.AudioFilter: AudioFilter, CIT.WindZone: WindZone, CIT.Cloth: Cloth, CIT.SubstanceArchive: SubstanceArchive, CIT.ProceduralMaterial: ProceduralMaterial, CIT.ProceduralTexture: ProceduralTexture, CIT.Texture2DArray: Texture2DArray, CIT.CubemapArray: CubemapArray, CIT.OffMeshLink: OffMeshLink, CIT.OcclusionArea: OcclusionArea, CIT.Tree: Tree, CIT.NavMeshObsolete: NavMeshObsolete, CIT.NavMeshAgent: NavMeshAgent, CIT.NavMeshSettings: NavMeshSettings, CIT.LightProbesLegacy: LightProbes, CIT.ParticleSystem: ParticleSystem, CIT.ParticleSystemRenderer: ParticleSystemRenderer, CIT.ShaderVariantCollection: ShaderVariantCollection, CIT.LODGroup: LODGroup, CIT.BlendTree: BlendTree, CIT.Motion: Motion, CIT.NavMeshObstacle: NavMeshObstacle, CIT.SortingGroup: SortingGroup, CIT.SpriteRenderer: SpriteRenderer, CIT.Sprite: Sprite, CIT.CachedSpriteAtlas: CachedSpriteAtlas, CIT.ReflectionProbe: ReflectionProbe, CIT.ReflectionProbes: ReflectionProbe, CIT.Terrain: Terrain, CIT.LightProbeGroup: LightProbeGroup, CIT.AnimatorOverrideController: AnimatorOverrideController, CIT.CanvasRenderer: CanvasRenderer, CIT.Canvas: Canvas, CIT.RectTransform: RectTransform, CIT.CanvasGroup: CanvasGroup, CIT.BillboardAsset: BillboardAsset, CIT.BillboardRenderer: BillboardRenderer, CIT.SpeedTreeWindAsset: SpeedTreeWindAsset, CIT.AnchoredJoint2D: AnchoredJoint2D, CIT.Joint2D: Joint2D, CIT.SpringJoint2D: SpringJoint2D, CIT.DistanceJoint2D: DistanceJoint2D, CIT.HingeJoint2D: HingeJoint2D, CIT.SliderJoint2D: SliderJoint2D, CIT.WheelJoint2D: WheelJoint2D, CIT.ClusterInputManager: ClusterInputManager, CIT.BaseVideoTexture: BaseVideoTexture, CIT.NavMeshData: NavMeshData, CIT.AudioMixer: AudioMixer, CIT.AudioMixerController: AudioMixerController, CIT.AudioMixerGroupController: AudioMixerGroupController, CIT.AudioMixerEffectController: AudioMixerEffectController, CIT.AudioMixerSnapshotController: AudioMixerSnapshotController, CIT.PhysicsUpdateBehaviour2D: PhysicsUpdateBehaviour2D, CIT.ConstantForce2D: ConstantForce2D, CIT.Effector2D: Effector2D, CIT.AreaEffector2D: AreaEffector2D, CIT.PointEffector2D: PointEffector2D, CIT.PlatformEffector2D: PlatformEffector2D, CIT.SurfaceEffector2D: SurfaceEffector2D, CIT.BuoyancyEffector2D: BuoyancyEffector2D, CIT.RelativeJoint2D: RelativeJoint2D, CIT.FixedJoint2D: FixedJoint2D, CIT.FrictionJoint2D: FrictionJoint2D, CIT.TargetJoint2D: TargetJoint2D, CIT.LightProbes: LightProbes, CIT.LightProbeProxyVolume: LightProbeProxyVolume, CIT.SampleClip: SampleClip, CIT.AudioMixerSnapshot: AudioMixerSnapshot, CIT.AudioMixerGroup: AudioMixerGroup, CIT.NScreenBridge: NScreenBridge, CIT.AssetBundleManifest: AssetBundleManifest, CIT.UnityAdsManager: UnityAdsManager, CIT.RuntimeInitializeOnLoadManager: RuntimeInitializeOnLoadManager, CIT.CloudWebServicesManager: CloudWebServicesManager, CIT.UnityAnalyticsManager: UnityAnalyticsManager, CIT.CrashReportManager: CrashReportManager, CIT.PerformanceReportingManager: PerformanceReportingManager, CIT.UnityConnectSettings: UnityConnectSettings, CIT.AvatarMask: AvatarMask, CIT.PlayableDirector: PlayableDirector, CIT.VideoPlayer: VideoPlayer, CIT.VideoClip: VideoClip, CIT.ParticleSystemForceField: ParticleSystemForceField, CIT.SpriteMask: SpriteMask, CIT.WorldAnchor: WorldAnchor, CIT.OcclusionCullingData: OcclusionCullingData, # CIT.SmallestEditorClassID: SmallestEditorClassID, CIT.PrefabInstance: PrefabInstance, CIT.EditorExtensionImpl: EditorExtensionImpl, CIT.AssetImporter: AssetImporter, CIT.AssetDatabaseV1: AssetDatabaseV1, CIT.Mesh3DSImporter: Mesh3DSImporter, CIT.TextureImporter: TextureImporter, CIT.ShaderImporter: ShaderImporter, CIT.ComputeShaderImporter: ComputeShaderImporter, CIT.AudioImporter: AudioImporter, CIT.HierarchyState: HierarchyState, CIT.GUIDSerializer: GUIDSerializer, CIT.AssetMetaData: AssetMetaData, CIT.DefaultAsset: DefaultAsset, CIT.DefaultImporter: DefaultImporter, CIT.TextScriptImporter: TextScriptImporter, CIT.SceneAsset: SceneAsset, CIT.NativeFormatImporter: NativeFormatImporter, CIT.MonoImporter: MonoImporter, CIT.AssetServerCache: AssetServerCache, CIT.LibraryAssetImporter: LibraryAssetImporter, CIT.ModelImporter: ModelImporter, CIT.FBXImporter: FBXImporter, CIT.TrueTypeFontImporter: TrueTypeFontImporter, CIT.MovieImporter: MovieImporter, CIT.EditorBuildSettings: EditorBuildSettings, CIT.DDSImporter: DDSImporter, CIT.InspectorExpandedState: InspectorExpandedState, CIT.AnnotationManager: AnnotationManager, CIT.PluginImporter: PluginImporter, CIT.EditorUserBuildSettings: EditorUserBuildSettings, CIT.PVRImporter: PVRImporter, CIT.ASTCImporter: ASTCImporter, CIT.KTXImporter: KTXImporter, CIT.IHVImageFormatImporter: IHVImageFormatImporter, CIT.AnimatorStateTransition: AnimatorStateTransition, CIT.AnimatorState: AnimatorState, CIT.HumanTemplate: HumanTemplate, CIT.AnimatorStateMachine: AnimatorStateMachine, CIT.PreviewAnimationClip: PreviewAnimationClip, CIT.AnimatorTransition: AnimatorTransition, CIT.SpeedTreeImporter: SpeedTreeImporter, CIT.AnimatorTransitionBase: AnimatorTransitionBase, CIT.SubstanceImporter: SubstanceImporter, CIT.LightmapParameters: LightmapParameters, CIT.LightingDataAsset: LightingDataAsset, # CIT.GISRaster: GISRaster, # CIT.GISRasterImporter: GISRasterImporter, # CIT.CadImporter: CadImporter, CIT.SketchUpImporter: SketchUpImporter, CIT.BuildReport: BuildReport, CIT.PackedAssets: PackedAssets, CIT.VideoClipImporter: VideoClipImporter, # CIT.ActivationLogComponent: ActivationLogComponent, # CIT.int: int, # CIT.bool: bool, # CIT.float: float, CIT.MonoObject: MonoObject, CIT.Collision: Collision, CIT.Vector3f: Vector3f, CIT.RootMotionData: RootMotionData, CIT.Collision2D: Collision2D, CIT.AudioMixerLiveUpdateFloat: AudioMixerLiveUpdateFloat, CIT.AudioMixerLiveUpdateBool: AudioMixerLiveUpdateBool, CIT.Polygon2D: Polygon2D, # CIT.void: void, CIT.TilemapCollider2D: TilemapCollider2D, CIT.AssetImporterLog: AssetImporterLog, CIT.VFXRenderer: VFXRenderer, CIT.SerializableManagedRefTestClass: SerializableManagedRefTestClass, CIT.Grid: Grid, CIT.ScenesUsingAssets: ScenesUsingAssets, CIT.ArticulationBody: ArticulationBody, CIT.Preset: Preset, CIT.EmptyObject: EmptyObject, CIT.IConstraint: IConstraint, CIT.TestObjectWithSpecialLayoutOne: TestObjectWithSpecialLayoutOne, CIT.AssemblyDefinitionReferenceImporter: AssemblyDefinitionReferenceImporter, CIT.SiblingDerived: SiblingDerived, CIT.TestObjectWithSerializedMapStringNonAlignedStruct: TestObjectWithSerializedMapStringNonAlignedStruct, CIT.SubDerived: SubDerived, CIT.AssetImportInProgressProxy: AssetImportInProgressProxy, CIT.PluginBuildInfo: PluginBuildInfo, CIT.EditorProjectAccess: EditorProjectAccess, CIT.PrefabImporter: PrefabImporter, CIT.TestObjectWithSerializedArray: TestObjectWithSerializedArray, CIT.TestObjectWithSerializedAnimationCurve: TestObjectWithSerializedAnimationCurve, CIT.TilemapRenderer: TilemapRenderer, CIT.ScriptableCamera: ScriptableCamera, CIT.SpriteAtlasAsset: SpriteAtlasAsset, CIT.SpriteAtlasDatabase: SpriteAtlasDatabase, CIT.AudioBuildInfo: AudioBuildInfo, CIT.CachedSpriteAtlasRuntimeData: CachedSpriteAtlasRuntimeData, CIT.RendererFake: RendererFake, CIT.AssemblyDefinitionReferenceAsset: AssemblyDefinitionReferenceAsset, CIT.BuiltAssetBundleInfoSet: BuiltAssetBundleInfoSet, CIT.SpriteAtlas: SpriteAtlas, CIT.RayTracingShaderImporter: RayTracingShaderImporter, CIT.RayTracingShader: RayTracingShader, CIT.LightingSettings: LightingSettings, CIT.PlatformModuleSetup: PlatformModuleSetup, CIT.VersionControlSettings: VersionControlSettings, CIT.AimConstraint: AimConstraint, CIT.VFXManager: VFXManager, CIT.VisualEffectSubgraph: VisualEffectSubgraph, CIT.VisualEffectSubgraphOperator: VisualEffectSubgraphOperator, CIT.VisualEffectSubgraphBlock: VisualEffectSubgraphBlock, CIT.LocalizationImporter: LocalizationImporter, CIT.Derived: Derived, CIT.PropertyModificationsTargetTestObject: PropertyModificationsTargetTestObject, CIT.ReferencesArtifactGenerator: ReferencesArtifactGenerator, CIT.AssemblyDefinitionAsset: AssemblyDefinitionAsset, CIT.SceneVisibilityState: SceneVisibilityState, CIT.LookAtConstraint: LookAtConstraint, CIT.SpriteAtlasImporter: SpriteAtlasImporter, CIT.MultiArtifactTestImporter: MultiArtifactTestImporter, CIT.GameObjectRecorder: GameObjectRecorder, CIT.LightingDataAssetParent: LightingDataAssetParent, CIT.PresetManager: PresetManager, CIT.TestObjectWithSpecialLayoutTwo: TestObjectWithSpecialLayoutTwo, CIT.StreamingManager: StreamingManager, CIT.LowerResBlitTexture: LowerResBlitTexture, CIT.StreamingController: StreamingController, CIT.RenderPassAttachment: RenderPassAttachment, CIT.TestObjectVectorPairStringBool: TestObjectVectorPairStringBool, CIT.GridLayout: GridLayout, CIT.AssemblyDefinitionImporter: AssemblyDefinitionImporter, CIT.ParentConstraint: ParentConstraint, CIT.FakeComponent: FakeComponent, CIT.PositionConstraint: PositionConstraint, CIT.RotationConstraint: RotationConstraint, CIT.ScaleConstraint: ScaleConstraint, CIT.Tilemap: Tilemap, CIT.PackageManifest: PackageManifest, CIT.PackageManifestImporter: PackageManifestImporter, CIT.TerrainLayer: TerrainLayer, CIT.SpriteShapeRenderer: SpriteShapeRenderer, CIT.NativeObjectType: NativeObjectType, CIT.TestObjectWithSerializedMapStringBool: TestObjectWithSerializedMapStringBool, CIT.SerializableManagedHost: SerializableManagedHost, CIT.VisualEffectAsset: VisualEffectAsset, CIT.VisualEffectImporter: VisualEffectImporter, CIT.VisualEffectResource: VisualEffectResource, CIT.VisualEffectObject: VisualEffectObject, CIT.VisualEffect: VisualEffect, CIT.LocalizationAsset: LocalizationAsset, CIT.ScriptedImporter: ScriptedImporter, } __all__ = ["ClassIDTypeToClassMap"]