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ScriptMemberAttribute.cs
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114 lines (103 loc) · 4.78 KB
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using System;
namespace Microsoft.ClearScript
{
/// <summary>
/// Specifies how the target type member is to be exposed to script code. This extended version
/// supports additional options.
/// </summary>
/// <remarks>
/// This attribute is applicable to events, fields, methods, and properties.
/// </remarks>
[AttributeUsage(AttributeTargets.Event | AttributeTargets.Field | AttributeTargets.Method | AttributeTargets.Property)]
public sealed class ScriptMemberAttribute : ScriptUsageAttribute
{
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance.
/// </summary>
public ScriptMemberAttribute()
{
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified name.
/// </summary>
/// <param name="name">The name that script code will use to access the target type member.</param>
public ScriptMemberAttribute(string name)
{
Name = name;
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified script access setting.
/// </summary>
/// <param name="access">The script access setting for the target type member.</param>
public ScriptMemberAttribute(ScriptAccess access)
: base(access)
{
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified name and script access setting.
/// </summary>
/// <param name="name">The name that script code will use to access the target type member.</param>
/// <param name="access">The script access setting for the target type member.</param>
public ScriptMemberAttribute(string name, ScriptAccess access)
: base(access)
{
Name = name;
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified script options.
/// </summary>
/// <param name="flags">The script options for the target type member.</param>
public ScriptMemberAttribute(ScriptMemberFlags flags)
{
Flags = flags;
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified name and script options.
/// </summary>
/// <param name="name">The name that script code will use to access the target type member.</param>
/// <param name="flags">The script options for the target type member.</param>
public ScriptMemberAttribute(string name, ScriptMemberFlags flags)
{
Name = name;
Flags = flags;
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified script access setting and script options.
/// </summary>
/// <param name="access">The script access setting for the target type member.</param>
/// <param name="flags">The script options for the target type member.</param>
public ScriptMemberAttribute(ScriptAccess access, ScriptMemberFlags flags)
: base(access)
{
Flags = flags;
}
/// <summary>
/// Initializes a new <c><see cref="ScriptMemberAttribute"/></c> instance with the specified name, script access setting, and script options.
/// </summary>
/// <param name="name">The name that script code will use to access the target type member.</param>
/// <param name="access">The script access setting for the target type member.</param>
/// <param name="flags">The script options for the target type member.</param>
public ScriptMemberAttribute(string name, ScriptAccess access, ScriptMemberFlags flags)
: base(access)
{
Name = name;
Flags = flags;
}
/// <summary>
/// Gets or sets the name that script code will use to access the target type member.
/// </summary>
/// <remarks>
/// The default value is the name of the target type member. Note that this property has no
/// effect on the method binding algorithm. If a script-based call is bound to a method
/// that is exposed under a different name, it will be rejected even if an overload exists
/// that could receive the call.
/// </remarks>
public string Name { get; set; }
/// <summary>
/// Gets or sets the script options for the target type member.
/// </summary>
public ScriptMemberFlags Flags { get; set; }
}
}