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Texture2DConverter.py
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import texture2ddecoder
import etcpak
from PIL import Image
from copy import copy
from io import BytesIO
import struct
from ..enums import TextureFormat, BuildTarget
TF = TextureFormat
def image_to_texture2d(img: Image.Image, target_texture_format: TF, flip: bool = True):
if flip:
img = img.transpose(Image.FLIP_TOP_BOTTOM)
# DXT
if target_texture_format in [TF.DXT1, TF.DXT1Crunched]:
raw_img = img.convert("RGBA").tobytes()
enc_img = etcpak.compress_to_dxt1(raw_img, img.width, img.height)
tex_format = TF.DXT1
elif target_texture_format in [TF.DXT5, TF.DXT5Crunched]:
raw_img = img.convert("RGBA").tobytes()
enc_img = etcpak.compress_to_dxt5(raw_img, img.width, img.height)
tex_format = TF.DXT5
# ETC
elif target_texture_format in [TF.ETC_RGB4, TF.ETC_RGB4Crunched, TF.ETC_RGB4_3DS]:
img = assert_rgba(img, target_texture_format)
r, g, b, a = img.split()
raw_img = Image.merge("RGBA", (b, g, r, a)).tobytes()
enc_img = etcpak.compress_to_etc1(raw_img, img.width, img.height)
tex_format = TF.ETC_RGB4
elif target_texture_format == TF.ETC2_RGB:
img = assert_rgba(img, target_texture_format)
r, g, b, a = img.split()
raw_img = Image.merge("RGBA", (b, g, r, a)).tobytes()
enc_img = etcpak.compress_to_etc2_rgb(raw_img, img.width, img.height)
tex_format = TF.ETC2_RGB
elif (
target_texture_format in [TF.ETC2_RGBA8, TF.ETC2_RGBA8Crunched, TF.ETC2_RGBA1]
or "_RGB_" in target_texture_format.name
):
img = assert_rgba(img, target_texture_format)
r, g, b, a = img.split()
raw_img = Image.merge("RGBA", (b, g, r, a)).tobytes()
enc_img = etcpak.compress_to_etc2_rgba(raw_img, img.width, img.height)
tex_format = TF.ETC2_RGBA8
# A
elif target_texture_format == TF.Alpha8:
enc_img = img.tobytes("raw", "A")
tex_format = TF.Alpha8
# R - should probably be moerged into #A, as pure R is used as Alpha
# but need test data for this first
elif target_texture_format in [
TF.R8,
TF.R16,
TF.RHalf,
TF.RFloat,
TF.EAC_R,
TF.EAC_R_SIGNED,
]:
enc_img = img.tobytes("raw", "R")
tex_format = TF.R8
# RGBA
elif target_texture_format in [
TF.RGB565,
TF.RGB24,
TF.RGB9e5Float,
TF.PVRTC_RGB2,
TF.PVRTC_RGB4,
TF.ATC_RGB4,
]:
enc_img = img.tobytes("raw", "RGB")
tex_format = TF.RGB24
# everything else defaulted to RGBA
else:
enc_img = img.tobytes("raw", "RGBA")
tex_format = TF.RGBA32
return enc_img, tex_format
def assert_rgba(img: Image.Image, target_texture_format: TextureFormat):
if img.mode == "RGB":
img = img.convert("RGBA")
assert (
img.mode == "RGBA"
), f"{target_texture_format} compression only supports RGB & RGBA images" # noqa: E501
return img
def get_image_from_texture2d(texture_2d, flip=True) -> Image.Image:
"""converts the given texture into PIL.Image
:param texture_2d: texture to be converterd
:type texture_2d: Texture2D
:param flip: flips the image back to the original (all Unity textures are flipped by default)
:type flip: bool
:return: PIL.Image object
:rtype: Image
"""
image_data = copy(bytes(texture_2d.image_data))
if not image_data:
raise ValueError("Texture2D has no image data")
texture_format = (
texture_2d.m_TextureFormat
if isinstance(texture_2d.m_TextureFormat, TF)
else TF(texture_2d.m_TextureFormat)
)
selection = CONV_TABLE[texture_format]
if len(selection) == 0:
raise NotImplementedError(
f"Not implemented texture format: {texture_format.name}"
)
if texture_format in XBOX_SWAP_FORMATS:
image_data = swap_bytes_for_xbox(image_data, texture_2d.platform)
if "Crunched" in texture_format.name:
version = texture_2d.version
if (
version[0] > 2017
or (version[0] == 2017 and version[1] >= 3) # 2017.3 and up
or texture_format == TF.ETC_RGB4Crunched
or texture_format == TF.ETC2_RGBA8Crunched
):
image_data = texture2ddecoder.unpack_unity_crunch(image_data)
else:
image_data = texture2ddecoder.unpack_crunch(image_data)
img = selection[0](
image_data, texture_2d.m_Width, texture_2d.m_Height, *selection[1:]
)
if img and flip:
return img.transpose(Image.FLIP_TOP_BOTTOM)
return img
def swap_bytes_for_xbox(image_data: bytes, build_target: BuildTarget) -> bytes:
"""swaps the texture bytes
This is required for textures deployed on XBOX360.
:param image_data: texture data
:type image_data: bytes
:param build_target: platform of the asset
:type build_target: BuildTarget
:return: swapped data if platform = XBOX360 else data
:rtype: bytes
"""
if (
build_target == BuildTarget.XBOX360
): # swap bytes for Xbox confirmed,PS3 not encountered
for i in range(0, len(image_data), 2):
image_data[i : i + 2] = image_data[i : i + 2][::-1]
return image_data
def pillow(
image_data: bytes,
width: int,
height: int,
mode: str,
codec: str,
args,
swap: tuple = None,
) -> Image.Image:
img = (
Image.frombytes(mode, (width, height), image_data, codec, args)
if width
else Image.new(mode, (width, height))
)
if swap:
channels = img.split()
img = Image.merge(mode, [channels[x] for x in swap])
return img
def atc(image_data: bytes, width: int, height: int, alpha: bool) -> Image.Image:
if alpha:
image_data = texture2ddecoder.decode_atc_rgba8(image_data, width, height)
else:
image_data = texture2ddecoder.decode_atc_rgb4(image_data, width, height)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def astc(image_data: bytes, width: int, height: int, block_size: tuple) -> Image.Image:
image_data = texture2ddecoder.decode_astc(image_data, width, height, *block_size)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def pvrtc(image_data: bytes, width: int, height: int, fmt: bool):
image_data = texture2ddecoder.decode_pvrtc(image_data, width, height, fmt)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def etc(image_data: bytes, width: int, height: int, fmt: list):
if fmt[0] == 1:
image_data = texture2ddecoder.decode_etc1(image_data, width, height)
elif fmt[0] == 2:
if fmt[1] == "RGB":
image_data = texture2ddecoder.decode_etc2(image_data, width, height)
elif fmt[1] == "A1":
image_data = texture2ddecoder.decode_etc2a1(image_data, width, height)
elif fmt[1] == "A8":
image_data = texture2ddecoder.decode_etc2a8(image_data, width, height)
else:
raise NotImplementedError("unknown etc mode")
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def eac(image_data: bytes, width: int, height: int, fmt: list):
if fmt == "EAC_R":
image_data = texture2ddecoder.decode_eacr(image_data, width, height)
elif fmt == "EAC_R_SIGNED":
image_data = texture2ddecoder.decode_eacr_signed(image_data, width, height)
elif fmt == "EAC_RG":
image_data = texture2ddecoder.decode_eacrg(image_data, width, height)
elif fmt == "EAC_RG_SIGNED":
image_data = texture2ddecoder.decode_eacrg_signed(image_data, width, height)
return Image.frombytes("RGBA", (width, height), image_data, "raw", "BGRA")
def half(
image_data: bytes,
width: int,
height: int,
mode: str,
codec: str,
args,
swap: tuple = None,
) -> Image.Image:
# convert half-float to int8
stream = BytesIO(image_data)
image_data = bytes(
int(struct.unpack("e", stream.read(2))[0] * 256)
for _ in range(width * height * len(codec))
)
return pillow(image_data, width, height, mode, codec, args, swap)
CONV_TABLE = {
# FORMAT FUNC #ARGS.....
#----------------------- -------- -------- ------------ ----------------- ------------ ----------
( TF.Alpha8, pillow, "RGBA", "raw", "A" ),
( TF.ARGB4444, pillow, "RGBA", "raw", "RGBA;4B", (2,1,0,3) ),
( TF.RGB24, pillow, "RGB", "raw", "RGB" ),
( TF.RGBA32, pillow, "RGBA", "raw", "RGBA" ),
( TF.ARGB32, pillow, "RGBA", "raw", "ARGB" ),
( TF.RGB565, pillow, "RGB", "raw", "BGR;16" ),
( TF.R8, pillow, "RGB", "raw", "R" ),
( TF.R16, pillow, "RGB", "raw", "R;16" ),
( TF.RG16, ),
( TF.DXT1, pillow, "RGBA", "bcn", 1 ),
( TF.DXT5, pillow, "RGBA", "bcn", 3 ),
( TF.RGBA4444, pillow, "RGBA", "raw", 'RGBA;4B', (3,2,1,0) ),
( TF.BGRA32, pillow, "RGBA", "raw", "BGRA" ),
( TF.RHalf, half, "R", "raw", "R" ),
( TF.RGHalf, ),
( TF.RGBAHalf, half, "RGB", "raw", "RGB" ),
( TF.RFloat, pillow, "RGB", "raw", "RF" ),
( TF.RGFloat, ),
( TF.RGBAFloat, pillow, "RGBA", "raw", "RGBAF" ),
( TF.YUY2, ),
( TF.RGB9e5Float, ),
( TF.BC4, pillow, "L", "bcn", 4 ),
( TF.BC5, pillow, "RGB", "bcn", 5 ),
( TF.BC6H, pillow, "RGBA", "bcn", 6 ),
( TF.BC7, pillow, "RGBA", "bcn", 7 ),
( TF.DXT1Crunched, pillow, "RGBA", "bcn", 1 ),
( TF.DXT5Crunched, pillow, "RGBA", "bcn", 3 ),
( TF.PVRTC_RGB2, pvrtc, True ),
( TF.PVRTC_RGBA2, pvrtc, True ),
( TF.PVRTC_RGB4, pvrtc, False ),
( TF.PVRTC_RGBA4, pvrtc, False ),
( TF.ETC_RGB4, etc, (1,) ),
( TF.ATC_RGB4, atc, False ),
( TF.ATC_RGBA8, atc, True ),
( TF.EAC_R, eac, "EAC_R" ),
( TF.EAC_R_SIGNED, eac, "EAC_R:SIGNED" ),
( TF.EAC_RG, eac, "EAC_RG" ),
( TF.EAC_RG_SIGNED, eac, "EAC_RG_SIGNED" ),
( TF.ETC2_RGB, etc, (2,"RGB") ),
( TF.ETC2_RGBA1, etc, (2, "A1") ),
( TF.ETC2_RGBA8, etc, (2, "A8") ),
( TF.ASTC_RGB_4x4, astc, (4,4) ),
( TF.ASTC_RGB_5x5, astc, (5,5) ),
( TF.ASTC_RGB_6x6, astc, (6,6) ),
( TF.ASTC_RGB_8x8, astc, (8,8) ),
( TF.ASTC_RGB_10x10, astc, (10,10) ),
( TF.ASTC_RGB_12x12, astc, (12,12) ),
( TF.ASTC_RGBA_4x4, astc, (4,4) ),
( TF.ASTC_RGBA_5x5, astc, (5,5) ),
( TF.ASTC_RGBA_6x6, astc, (6,6) ),
( TF.ASTC_RGBA_8x8, astc, (8,8) ),
( TF.ASTC_RGBA_10x10, astc, (10,10) ),
( TF.ASTC_RGBA_12x12, astc, (12,12) ),
( TF.ETC_RGB4_3DS, etc, (1,) ),
( TF.ETC_RGBA8_3DS, etc, (1,) ),
( TF.ETC_RGB4Crunched, etc, (1,) ),
( TF.ETC2_RGBA8Crunched, etc, (2, "A8") ),
( TF.ASTC_HDR_4x4, astc, (4,4) ),
( TF.ASTC_HDR_5x5, astc, (5,5) ),
( TF.ASTC_HDR_6x6, astc, (6,6) ),
( TF.ASTC_HDR_8x8, astc, (8,8) ),
( TF.ASTC_HDR_10x10, astc, (10,10) ),
( TF.ASTC_HDR_12x12, astc, (12,12) ),
}
# format conv_table to a dict
CONV_TABLE = {line[0]: line[1:] for line in CONV_TABLE}
# XBOX Swap Formats
XBOX_SWAP_FORMATS = [TF.RGB565, TF.DXT1, TF.DXT1Crunched, TF.DXT5, TF.DXT5Crunched]